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For my exercise today, I decided to go for a walk, before the weather gets colder and rainier again. As I was strolling, I noticed that the BlueBikes stand had a few of their new eBikes.

I hadn't actually tried any of the newer e-things yet -- this area has fairly strict rules against the various "just dump them all over the sidewalk" services like Lime, so there's less opportunity to just impulse-download an app and go. But BlueBikes (which apparently got bought by Lyft a while ago) has decided to start moving into eBikes a few months ago, and I've been curious. So I decided to try riding one along the Community Path for a ways.

Summary: uh, yeah -- vroom.

The primary thing that startled me about the experience is just how aggressive this thing is. I was expecting to be bicycling as normal, with a bit of assist on hills.

That's not at all what it's like, though: from the moment I began to push on the pedal, it practically jumped away from me. Indeed, the aggressive assist is most pronounced when starting from a cold stop -- it launches you to a few MPH before you turn the pedal one full rotation.

In general, the sensation is less that it is helping you pedal, and more that it is allowing you to pedal if you really want. On straightaways, it almost feels like going normally in low gear if you want to pedal relatively quickly. But that felt kind of extraneous: I think I could have pedaled half as fast, and the bike would have been moving the same speed.

The result is that, as exercise, it actually isn't great, because it's too easy. Even when I got to real hills on the path, it was almost zero effort. This is basically my only complaint about the thing -- I'd be happier if the app allowed you to dial down the aggressiveness of the motor, to actually put at least a little more work into it.

Overall, it looks to be useful to have around -- once they have enough critical mass of them to be able to somewhat count on one in the morning, it'll make it easier for me to go into the office in Cambridge. (Which isn't a hard ride, but there are a few hills that leave me seriously puffing.)

But I'm going to have to treat these as very different from the normal bikes. Among other things, a helmet is not optional here. I'm sometimes a little casual about it when I'm just grabbing a bike to go into Davis Square: if I'm just going to bike slowly on the Path, it's not terribly dangerous. But this thing really wants to rev quickly up to something like 12 MPH or so, and at that speed a helmet is a requirement. (I felt a tad unsafe not having one on the Path today.)

And it's worth noting (for those considering it with BlueBikes): it doesn't come free with the service. Members get a decent price, but it's still $.10 per minute, which adds up. So I'm still going to favor the normal bikes most of the time.

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Tonight's theater outing was to the ART's current show, Becoming a Man. It's an excellent one-act play; let's talk about it a little.

This memoir from P. Carl starts out when 50-ish Carl has finally finished transitioning. For the first time in his life, he feels comfortable in his own body, and he's on top of the world -- it's great. And then reality sets in.

This is not a story about headline-grabbing transphobia; indeed, while the word gets tossed around a bit, it's striking that the people around Carl are mostly pretty good about his transition. (Even his absolute waste of a father mostly just fails through constant deadnaming.)

The problem is in working his way through the effects on his relationships. Carl is overjoyed about finally getting to just be one of the guys, but his proudly lesbian wife is struggling with the question of whether he is still the person she married.

And the story doesn't shy away from this tension. The Polly-who-was is a major character, not just in the flashback scenes of Carl's history, but still very much in constant dialog (sometimes argument) with him in his head. Which isn't made any easier by the way that Carl, marinating in new boy-hormones, winds up expressing a somewhat unpleasant brew of insecurity and toxic masculinity.

After last month's Real Women Have Curves, this play is quiet, almost intimate in the way that it tells a span of Carl's life as he and those around him work their way through all this, figuring out the new shape of their lives. It's not always easy, but it's honest and free from melodrama, well acted and directed, and nicely thought-provoking.

It's currently in previews, and runs a few more weeks. Well worth watching if you have a chance.

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This is the last night of my work onsite trip. So let's do something I do too rarely: sit down and diarize a bit.

This is going to be long and fairly unedited, but focusing on what I thought were the high points; hopefully it won't be interminable.


The context here is that I work for Slack, as a member of the Platform Team, specifically the "3p Integrations Core" sub-team, still mostly known as Troops. (Which was the small startup I had been working at, that got acquired something like 18 months ago.) At some point, I should talk a bit about what I do. But for purposes of this rambling entry, the important concepts are the Platform Team (something like a hundred people), the Troops Engineers (eight of us), and the Platform Integrations Team (Troops plus two other small teams).

In this age of being heavily remote (all-remote in the case of Troops), the Platform team has made the sensible decision that we should all get together in-person a couple of times a year, for a bit of communication and a lot of team-building.

(tl;dr -- this is actually a good deal of fun. I approve of doing this a few times a year.)

Hence, we were all summoned to Salesforce Tower in SF for the week. (Did you know that Salesforce owns Slack? I did not know that before we were acquired. Yes, Salesforce owns Slack.)


Monday was, y'know, mainly about the flying. But time zones are funny things, so despite taking off from Boston at 11am, I nonetheless landed in SF before 2pm. So there was a lot of time to kill.

I wound up staying at the Galleria Park Hotel, a nice older hotel that has been kept up generally well. My room is a tad small; OTOH, they provide bathrobes and umbrellas (the latter an absolute lifesaver this week -- see below), and every evening, when I walk into the hotel after work, they shove a complementary martini into my hand, so I have no complaints. For the Bostonians: the general vibe reminds me a good deal of the Park Plaza -- older, a bit idiosyncratic, but nice.

(Note that we weren't all staying at the same place: instead of having a hotel dictated to us, we're told to go into Concur (hack, ptui) and choose from the recommended list. I chose the Galleria Park; most of Troops landed on the Omni instead.)

In the early evening, my immediate team had a quick Slack chat: several of us had gotten in by then, all of us were jet-lagged, and looking for an early dinner. My teammate Frank, whose wife comes from Georgia (the country, not the state), had been extolling the virtues of Georgian food, so other-teammate Thor found the restaurant Georgian Cheese Boat, and half-a-dozen of us went there.

Mini-review: that's quite tasty! I haven't tried the cuisine before, but there were lots of high points, from an excellent lamb stew to good kebabs to the eponymous cheese boats. (Basically low bread bowls full of melted cheese, into which you stir an egg and a bit of butter.)

A high point was the Khinkali: vaguely mushroom-shaped dumplings with a thick doughy "stem" that you use to hold it while you eat the stuff-filled "cap". (Fortunately, Frank had clued us into the fact that it's a novice mistake to try to eat the stem, which is just a big wodge of solid dough and not cooked to the point of being good to eat.)

The restaurant was about half a mile from our hotels; I walked with everyone back to the Omni, and then decided I wanted some exercise, so I set myself a mission. I didn't have room for dessert immediately (see: Ozempic), but I wanted a cookie to have in my room to eat later. So I set out down to the Ferry Marketplace on the theory that a tourist area like that would surely have something like Insomia Cookies still open at 8pm.

There ensued what turned into a stubborn five-miles trek up the Embarcadero through Pier 27, then back down to Mission and along that, finding absolutely nothing of the sort. The Embarcadro and Financial Districts are dead after 6pm, to a degree that I find astonishing even by the standards of Boston's comparable district. So while it was great exercise, it was rather frustrating.

(The irony, and lesson in "no shit, just ask freaking directions", was discovering the next day that, two blocks from my hotel in the other direction, is... an Insomnia Cookies. Sigh.)


Tuesday was the first day of the onsite proper, starting with a surprisingly good catered breakfast for all of Platform, some assorted welcoming and speechification, lunch, and presentations on various topics. Since it was work stuff it's mostly proprietary, and wouldn't be interesting to y'all anyway.

For dinner, the entire Platform team went out to ChinaLive. I suspect that if you eat downstairs off the menu, it lives up to its stellar billing. As it was, it was… fine.

The problem is, we weren't doing a sit-down dinner: instead, we had a single big room upstairs, designed as a wander-around-and-mingle cocktail party with passed appetizery things. They were the sorts of items I like (potstickers, char siu pork buns, etc), and good enough, but nothing better than that – I've had far better interpretations of each item. Similarly, the cocktails at the open bar were perfectly competent, but not even remotely innovative or interesting, and the selection was tiny.

Combine that with the fact that it was brutally loud (see "100 people at a cocktail party"), and most of us in the Troops team fled as soon as we could politely do so.

So we walked back to the Omni, I dropped everyone else off, and decided that for tonight's exercise I should do the opposite of last night. Since I'd already explored the Embarcadero thoroughly, I would instead walk up California Street in the other direction. (This is where the SF locals go, "oh, dear".)

The thing is, "up California Street" turns out to be a very literal description. You walk up an extremely steep hill, get to the top – and find yourself confronted with another extremely steep hill in front of you. Repeat half a dozen times.

By the time I got to the Mark Hopkins International and decided that this time really, truly seemed to be the top, I finally went onto my phone, looked it up, discovered that I had just climbed Nob Hill the hard way, and was now about 300 feet higher than I had started.

So yeah – good, but somewhat unintentional, exercise.

—---

Wednesday was smaller-teams day. After another surprising good breakfast (I will credit Salesforce Tower: their catering staff know what they are doing), we broke out into more manageable groups. Troops was grouped with the "3p data" and "Built by Slack" teams (the latter having flown in all the way from India) for some presentations to help us get to know each others' projects better. And then it was time for the inevitable Mandatory Team-Building Fun.

I will confess, I was dreading this bit. Last May's version was fun but dangerous: a cocktail-making class that led to my first hangover since college. This time, we had been told that we were going to be taking an improv class, and a lot of us were not looking forward to that.

As it happens, I needn't have worried. The class was with Leela Improv, and was surprisingly fun. They emphasized upfront that "funny" was not the goal here – they were trying to teach folks to loosen up, turn off the inner critic, be spontaneous and just play for an hour or two.

So for example, there was the game "Whoosh, Bing, Pow". (Similar to this description, with slightly different details.) That's a good enough warmup that I may well steal it for LARP purposes. Or "I am a tree", which consists of people posing as various things and riffing off of the person before you. And a whole bunch of "Yes, and" exercises. Ephraim, from the 3p-data team, wound up working with me in describing a fictional trip to Disneyland, while three other folks got to play the slideshow of the events we were describing. At the end, all twenty of us formed a giant flying dragon, which then fought, ate, and pooped out my teammate Neil.

All in all, kind of weirdly fun – a more effective exercise in getting folks out of their mental ruts than I would have expected.

Dinner was an interesting challenge, in a couple of respects. Will, the Troops lead, had been assigned the task of finding somewhere to go for dinner. But he had a more modest budget than the night before, and the combined group had a lot of vegetarians. (Because India.) So he'd been tearing his hair out, eventually landing on wildseed, a vegan restaurant. Some folks were skeptical (Frank, our confirmed carnivore, especially so), but I was intrigued.

Also challenging was the weather. One of the folks at the front desk of the hotel informed me that we were in the middle of a "pineapple express", where weather coming in from both Hawaii and the northwest hits at once, resulting in wind and rain. Everyone agreed that the weather was horrible.

I, OTOH, looked at it, said "pshaw – compared to a proper Nor'easter this isn't so bad", and resolved to walk. (Yes, I like to walk, and was using this trip as an excuse to do a lot of it.) So I took one of the hotel umbrellas, and set out.

It was, in fact, no-kidding wet, and my shoes were pretty well soaked through by the time I got to the restaurant. (2.1 miles from the hotel.) And it turned out that the route to get there was via Union Street – which isn't quite as steep and tall as California Street, but only a bit less. (The folks who Uber'ed there described the drive as a terrifying experience.)

So everyone thought I was a bit nuts, but it was again great exercise, and I'd left myself enough time that I didn't need to rush, so it was actually kind of fun – I just had to repeat "I am not sugar, I do not melt" to myself every now and then.

The meal itself was arguably the high point of my trip – summary: wildseed is great, and you should go. It's the sort of place that clearly committed to being no-compromises great food, vegan or not, and the set menu that Will had chosen was fabulous. Highlights included wild mushroom zeppoli, light and flavorful, on an herb aioli. Jackfruit "sausage" pizza with calabrian chiles and horseradish to give it serious zing. Mushroom risotto with garlic confit and coconut parmesan. (I don't even know what that last one is, but it was good.) And a gluten-free pan chocolate chip cookie to finish it off.

On top of that, the cocktail menu was everything the previous night's hadn't been, full of creativity. I had something called "The Nutty Professor", the usual sort of nut-forward cocktail that is usually cloyingly sweet, but this was built on top of good nocino, with an amaro and an aperitivo providing balance and just a hint of bitterness, so you got nutty flavor instead of a face full of sugar. (Heck, they even had an amaro on the menu that I don't own – most bars can't claim that good a selection.)

So yeah – if you get a chance, go there. If it was local, wildseed would probably be on my favorite-restaurants list.

(And no, even I wasn't foolish enough to walk back 2.1 miles though that rain: it would have been courting blisters on my feet, and a non-trivial chance of slipping and hurting myself on that hill, given my no-longer-sober state, so I shared an Uber back to within a dozen blocks of my hotel.)

—---

Finally, today (Thursday) was relatively quiet. Closing ceremonies were pretty brief, just the presentation of the "Platinum Platypus Awards" (the Platypus is the mascot of the Platform team), after which I spent a few hours actually, y'know, working.

But since I had the evening to myself (I'm flying home tomorrow), I contacted my sister (who is local), and we decided to try doing dinner at hed verythai, a whopping half-block from my hotel.

It says something about a restaurant when you walk into a restaurant that's invisible down a back alley, at 6:15 on a rainy Thursday evening, and the place is already full. Fortunately, another party was finishing off, so the three of us had to wait less than ten minutes.

If you like Thai food, this gets a high recommendation. The style is sort of bento-box: you choose one of the set meals, each focused on a particular protein, and get served around five small bowls centered around that.

So for example, I went for the Pork Belly (because mmm, pork belly). Besides that central main (relatively thin, well-cooked sliced with an intensely savory dipping sauce), there was a papaya salad with a hard-to-describe but strong back-burn spice, a coconut-based soup (also with some kick), a side of eggplant and three different rices.

The only caveat was that service was slow: they were explicitly short-handed, and slammed with customers. But we weren't in a tearing hurry, and the food was well worth the leisurely pace.

So if you are in this area, and are looking for very good Thai food (with some real kick), check out hed verythai: it also goes on the "I wish this place was near to us" list.

—---

And tomorrow morning I head home. It's been a generally good time – not perfect, but any work trip that turns out three restaurants that I quite like is a good trip. (I'm bemused that the world-class Chinese was the only one that didn't impress me.)

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I wound up on a whole pile of panels at Arisia (next weekend), and one of them is a "Nu Trek" panel, a retrospective on the five major series of the new era so far: Discovery, Picard, Lower Decks, Strange New Worlds, and Prodigy.

I'd watched all of the rest already (I've always been something of a Trekkie), but not Prodigy. It's a weird little series: produced for Nickolodeon, nominally a kids' show, and (inconveniently) not currently available on Paramount+. But I'm a stubborn completist, and if I'm going to be on that panel, I wanted to be well-informed. So I bit the bullet a few weeks ago, paid for the series via Amazon, and just finished watching it. Let's talk about it.

Summary: considerably better than the "kids' show" label would imply, and much better than I was expecting. Not the absolute best Trek, but far from the worst -- worth watching.

Mild spoilers for the general shape of the series ahead, but I'm going to avoid any big ones, especially for the back half of the story.


Setting expectations appropriately: this show is CGI-animated 20-odd-minute episodes. Quality is generally good, but not Pixar-grade. As usual, the aliens (most of the cast) are pretty convincing, the humans a little less so. But there's only one nominal human in the main cast, so that doesn't get in the way too badly.

The story starts far off the beaten path, not even in Star Trek's Alpha Quadrant -- far enough that few people have ever even heard of the Federation -- on a mining asteroid made up mainly of slave labor from dozens of different worlds. It is ruled by The Diviner, a mysterious and not-altogether-friendly figure, who is hunting something around the asteroid.

(An interesting and important twist: this isn't the Federation, and they don't have universal translators. The workers can only crudely communicate, which has helped keep them under the Diviner's thumb.)

Dal, an impulsive teen (and more or less the lead of the ensemble cast) accidentally stumbles across that "something": a prototype Federation starship named the Protostar, which has been lodged in the rock for some unknown number of years. He and a group of his fellow workers manage to steal the Protostar and escape, with the Diviner in hot pursuit.

The de facto crew of the Protostar are:

  • Dal: a hot-headed daredevil who just sort of decides that he is the Captain. (And spends much of the season discovering that this is much harder and less fun than it looks on the label.)
  • Zero: a Medusan who escaped from the Diviner and has been hunted by him for years. This is a deep cut from The Original Series -- Medusans are energy beings, and anyone who looks directly at one is driven mad, so Zero must always wear her homebrew metal pod in order to keep those around her safe.
  • Rok-Tahk: big, strong and apparently made of rocks -- imagine Marvel's Thing with the voice of an eight-year-old girl. She immediately gets assigned to be Security Officer, but there's a lot more to her than this.
  • Jankom Pog: a short Tellurite, the ship's Engineer, irascible and probably not quite as young as the rest.
  • Gwyn: the Diviner's daughter, who stows away aboard the ship, and is by no means a fast friend of the rest. Her story and arc are pretty central to the series.
  • Janeway: the ship's holographic training program for new cadets is based on Captain Janeway from Star Trek: Voyager (and yes, played by Kate Mulgrew). They spend a lot of effort early in the series keeping her convinced that they are Starfleet cadets, despite having almost no idea what that means.
  • Last but not least, Murf: a friendly, happy slime mold that can alter its shape arbitrarily and is, to a reasonable approximation, indestructible. (It is pretty ambiguous for a long time whether Murf is a crewmate, or the ship's pet.)

The series is built as two half-seasons.

The first half is all about fleeing from the Diviner, learning how the ship works and what this "Starfleet" thing is, and eventually taking control of their lives and dealing with the problem. Over the course of these first ten episodes, this group of strangers slowly figure out how to be both a crew and a found family. It's fairly episodic and predictable, and what you would expect from a good Nick series (eg, Avatar or Korra), but generally well-written and acted.

The back half gets IMO altogether more interesting and fun, as the crew set their sights on going to the Federation and joining Starfleet. They discover the hard way that it is critically important that they not return to the Federation -- but that becomes much harder when the real Vice Admiral Janeway finds out that the Protostar (originally Captained by her friend Chakotay) has been sighted and goes after it.

Things accelerate from there, with the fate of the entire Federation in the balance and the crew of the Protostar at the heart of trying to save it. Suffice it to say, it becomes a really fine roller-coaster ride, and I wound up wrapped up enough that I just binged the final five episodes back-to-back, effectively a tight concluding two-hour movie.


Overall, it's solidly good Star Trek. Not as good as Strange New Worlds or the second half of Discovery (or of course Lower Decks, perhaps my favorite of all Trek series), but much better than much of Picard or the first half of Discovery. The plot generally makes sense, and while there is some serious Trekkian timey-wimey going on, it's nowhere near as silly as Trek often gets.

Individual episodes hit all the major Trek tropes, and generally do them well -- the first contact that goes horribly wrong, the holodeck episode, the time-travel story, and so on. (There is one gloriously funny episode about a second contact, "All the World's a Stage", showing nicely why getting first contact right is so terribly important.)

While the animation is only good-not-great by current standards, it's good enough, and the writing, direction and acting are all solid. It's very much a coming-of-age story for most of the crew, as they get to know each other and begin to figure out what they want to be. There are some excellent twists and growth experiences (suffice it to say, Rok-Tahk doesn't wind up the Security Officer): in sum, it's what you want from a good YA series.

It's true enough to Trek that I wouldn't show it to small kids -- there are certainly some scary moments -- but I'd say it's probably great for tweens on up. No major content warnings, except that one major character doesn't make it to the end.


To my surprise, I discovered when I went to write this that there is a season 2 coming: it was mostly in the can before Paramount+ cancelled the series, but Netflix has picked it up for next year, and they've apparently already started streaming season 1 in preparation for that.

That said, it's worth noting that this is a complete one-and-done story unto itself -- while it's easy to see the plot threads that they'll be exploring in season 2 (there are two major open threads, and I suspect they'll follow up both of them), this story comes to a very definitive and final climax, and ends well. So there's no reason to wait for season 2 -- I hope it will be as good as season 1, but it will be a new story with these characters, not the same tale.

So: yeah, worth a watch. Now that (according to JustWatch, at least) it's available on Netflix, I'd recommend it for any Trekkies who have that. It's good middle-of-the-road Trek, requiring relatively little grounding in the previous history of this universe (you learn about the Federation as the kids do, and Janeway is the only major crossover character), so it's even a pretty good introduction to this world.

Solid B+ work -- check it out!

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(Continued CW for weight and health and meds and such.)

Picking up from my last entry, which talked about what it was like going on Ozempic, this time let's talk about what it's like when it wears off.

I took my last dose a week ago Sunday, in the late afternoon. I'm trying to shift my schedule slightly, to work around holiday travel (and avoid needing to bring the precious vial through plane rides); it's early evening Monday, and I just took my next.

I woke up early Sunday morning, and found that I was hungry. That was kind of interesting, and drove home that I really hadn't been hungry for the past week. So at 6 1/2 days, the Ozempic was starting to wear off.

In general, yesterday continued to involve some hunger here and there, but it was today that it really set in. I was ferociously hungry today, almost startlingly so -- much hungrier, earlier in the day, than had been typical before starting on the Ozempic. And it's been getting worse over the course of the day.

On the plus side, yesterday I was able to constrain my eating pretty thoroughly: I was a bit hungry, but didn't have a lot of difficulty eating as if I wasn't. Which drives home one of the really interesting things -- the drug seems to make it easier to make good decisions. In a comment on my last entry, [personal profile] andrewducker remarked that there is anecdotal evidence that it seems to help with alcohol abuse, which doesn't make much sense physically, but does seem to line up with that odd way in which it's just easier to eat more sensibly while on it. (The just-informed-enough-to-be-dangerous layman in me suspects that the vagus nerve is going to turn out to have something to do with this.)

Today, I mostly continued that -- one of the real benefits is that it's quickly setting me in better habits than I had before -- but the hunger has been making it markedly harder. While I've eaten less than I was doing three weeks ago, it's definitely more than three days ago, and I'm still decidedly peckish.

Hopefully that will die down soon; I'm watching with some curiosity to see how long it takes to kick in, now that I'm more conscious of the effects.

But the moral of the story is that I now totally understand the reports that, if you go off semaglutide for any serious length of time, you'll gain all of the weight back. This stuff isn't addictive in the conventional sense, but I can already see how you wind up dependent on it.

Make no mistake: the benefits are quite serious. (While I'm still much too heavy, my weight is already lower than it's been any previous time this year.) But this is the perfect drug for the capitalist age -- one that (its benefits aside) if you're on it, you're on it permanently, and it's pretty important to stay on it: the perfect money-maker.

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(CW for discussions of weight, health, medicine, side-effects, that sort of thing.)

No surprise to those who know me, I've fought my weight basically my entire life. For most of that time, it wasn't too a big a deal -- I haven't been the weight I would prefer since college, but I've generally been in decent health. (While I'm by no means an athlete, I do make sure to get moderate exercise regularly, and I'm on my feet all day every day.)

That said, it's slowly been sliding over time. I was borderline diabetic for a lot of years; that became not-quite-so-borderline a while ago. Still a mild case, but it's not a line I was looking to cross.

I was generally keeping things reasonably steady -- but then, at the beginning of the year, we both caught Covid. And while it's hard for me to call the after-effects "long covid" -- they're nowhere near as serious as what many people have been dealing with -- it's pretty clear that my self-control has gone to hell, and the timing is suspiciously correlated.

Specifically, my willpower when it comes to food fell to zero. While I've only gained a few pounds this year, they've all been in my jowls and waist; I've gone up by two belt sizes, and the last thing I want is for that diabetes to get worse. So it was time for serious action.

After a two-month runaround from CVS (who kept saying "please try again in a few days" and eventually threw up their hands and refused to even try to fill the prescription), I went to the pharmacy attached to my doctor's office, and they managed to score me some Ozempic. I've been on the lowest dose for two weeks now, and it's been fascinating.

I confess, while I had looked into the side-effects, I hadn't really understood what semaglutide does. Broadly speaking, it slows the clearing of food from your stomach. What you eat is just there longer, making it less fun to eat too much. I get full much faster, and stay that way much longer, than I am used to.

(Far as I can tell, it's kind of the drug-induced version of bariatric surgery. Instead of preventing you from overeating by making your stomach smaller, it does so by bottling your stomach up a bit.)

Anyway -- the results are kind of startling. My doctor is titrating me up slowly from a minimal dose, so I had figured this month would be basically "Are the side-effects too bad?" before moving up to a dose that actually does something. But it's nothing of the sort: by about four days into it, I was already feeling the effects pretty strongly, and it's already affecting my habits.

I should be clear about one thing: this is not a miracle drug. It doesn't let you eat everything you want, and the pounds magically melt off. Quite the opposite: this is basically a permanent, drug-enforced diet. I found, pretty quickly, that eating as much as I've been doing is just plain unpleasant: a meal of the size I would have casually eaten two weeks ago leaves me feeling bloated (really, I can't even finish it), and the idea of eating much dessert afterwards is just kind of ghastly.

For a lifelong gourmand, that's a little sad: I'm quickly finding that I need to get much more picky about what I eat, since I can't eat so much -- I can't just have everything I would like. But that's not an awful thing, just a serious change of mindset, needing to consciously pick my battles. For example, tonight was Indian food, and I left the garlic naan off the order. I always order garlic naan; I'm quite fond of it. But I need to prioritize, and focus on the foods I enjoy more and have a bit more nutritional value.

Semaglutide famously comes with a host of possible side-effects, especially nausea. So far, I've been fortunate there (knock on wood) -- just the tiniest hint of queasiness some of the time, but nothing that rises beyond "mild discomfort".

The one side-effect I have had to deal with is constipation, which is seriously New and Different for me: it's a problem I've really never had to deal with. So I've teaching myself to push the fruit and veg even harder (Kate has been good for my eating habits in that respect, but there's a lot of room for improvement). And heaven help me, I've started discovering the joys of Metamucil -- yay for feeling just that little bit older.

Also, my metabolism is ferociously confused. I've been running pretty draggy for the past week, and while some of that is due to the cold I'm fighting off, and work stress making my sleep less-than-ideal, I think some of it is my metabolism sitting in the corner and pouting about being put through this sudden reduction in intake. I figure I'll get past that in due course.

We'll see where we go from here. Given that it's already affecting me strongly, my doctor and I have agreed that we're going to go slow on titrating it: I see no compelling reason to scale up to higher doses until and unless things seem to be stalling out on the lowest-possible-dose that I'm taking now. I think I've lost a couple of pounds so far -- nothing dramatic -- but slow-and-steady is fine by me, so long as we gradually make progress.

Fingers crossed, we'll see where all this goes next...

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Instead of reviewing something, a quick preview this time. This one is my brother-in-law's passion project that he's been working on for the past couple of years with a friend -- basically, to make a tabletop battle game but offload all of the busywork to an AR-driven app.

Here's the formal blurb:

Welcome to the RiftZone!

RiftZone:Contact is the first chapter of the RiftZone Odyssey, a fast-paced, tactical miniature war game that utilizes Augmented Reality to capture the battle between the United Earth Defense Force, and the Scry’Ox Collective as they battle for the distant world of Proxima Centauri.

As both civilizations, unaware of each other, searched for a new home, first contact between the human starship and a Scry’Ox Queenship ended in catastrophe.

War was on the horizon, and a habitable planet was worth any price. Humanity and the Skry’ox spent a decade preparing to claim the planet for themselves.

The UEDF starships slipped between dimensions. The Scry’ox folded space to make the jump across the galaxy. The reaction caused by the competing technology of the arriving fleets created an inter-dimensional shockwave, ripping the very fabric of space itself. Both fleets destroyed by the reaction, ground forces were cut off from their home worlds. War rages on the fungal planet, and something lurks on the other side of the rift that looms in the sky above.

Pick a side and fight. No rule books. No rulers. No dice. The calculations are done for you. All you have to do is win.

More info here : https://boostedrealitygames.com.

If it sounds potentially interesting, here's the Kickstarter pre-launch page. Check it out!

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A small joy of the trip to Spain was the discovery that "bitter cola" is a thing there: vaguely Campari-flavored, bitter and only a little sweet (and accordingly fairly low-calorie), with the distinctive bright red "only drink this if you know what you're doing" color of Campari.

There are two brands that I found while here:

Of course, neither ships to the US as far as I can find. (Sigh.) So now starts the search to see if anything similar is available at a non-insane price at home..

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Continuing from the last, it seems like the right time to talk about Architecture. Our trip was bookended by trips to spectacular churches (for a slightly expansive definition of "church"), so let's talk about both of them, with a couple of topical digressions related to them.


On the one hand, early in our trip to Spain we took the train out to Toledo.

(A recurring refrain here: when in Spain, take the train. The trains are great, and make our American expectations look pretty pathetic by comparison. They're clean, modern, fast, run on time, and even have pretty comfortable seats. Toledo is an easy half hour or so from Madrid, and runs frequently.)

Now, let's set the stage here. Toledo is a lovely town, but you talk about it as a tourist, you're mostly talking about old Toledo, which is a magnificent example of a well-fortified medieval city. Part of what makes it so well-fortified is that it is elevated. So, so elevated.

Many of the tourists took the easy way, calling a cab or taking a bus, but Kate and I are walkers. So we valiantly climbed all the way up -- which is I-don't-know how many feet of elevation, but it's a mile or two of Pretty Freaking Steep. And the old city itself is, to say the least, hilly: if you go, be prepared to spend a good deal of time walking up and down and up and down.

That said, it's a beautiful maze of history, nestled amongst all the tourist trappery. There are a bunch of historical sites, and the one that sucked us in for a couple of hours was the Catedral Primada -- Toledo Cathedral.


It's a Cathedral, so you expect it to be pretty large, and it is very much that. We rented the audioguide tablets, which was a fine investment, and it probably took us two hours to explore the place.

What's most fun about it is the sheer variety of architecture. Period cathedrals typically weren't completed in a decade, or even a lifetime; in practice, this one shows elements from its medieval roots, alongside sections that are High Baroque.

While I am not generally a fan of the Baroque, those late additions are probably the most spectacular part of the whole thing. They punched a hole in the ceiling, adding a new window, surrounding that hole with sculpted whimsical angels loitering around the gap, and the resulting light illuminates a gloriously over-the-top altarpiece known as El Transparente. It's extravagant in that very Baroque way, but really quite beautiful.

Beyond that, the place is full of lovely nooks and crannies: lots of little chapels, as well as a Chapterhouse with a huge Renaissance mural lining the entire place.


The postscript to our adventure in Toledo was that I accidentally told Google to take us to the bus station, instead of the train station that I intended. This led to the horrifying but hilarious discovery, far too late, that there are escalators all the way up the side of the old city on that side. (Imagine Porter Station's big brother.) It's a longer walk from the train station, but escalators!

So overall:

  • Toledo is well worth a visit (I haven't even scratched the dozen other things to see there).
  • You must do the Cathedral if you're in Toledo; I recommend the audio guided tour, and allow enough time to poke around it.
  • If you like walking but don't look forward to All the Stairs, walk around to the far side and take the escalators.

Okay, so on to Barcelona. At the other end of our trip, we are now there for five days.

Barcelona is, to a large degree, the City of Gaudi, the century-ago architect whose distinctive work defines much of the town. We saw two of his best-known constructions, Park Guell and the Sagrada Familia.


Everyone told me that you have to go see Park Guell, and I can kind of see why. It's a monumental and lovely folly: an attempt to build a moderately high-end village, marrying practicality and artistic beauty, about a century ago.

Suffice it to say, it failed commercially; the displays inside it talk a little about why, including the lack of public transit to somewhere quite so out of the way. So the city bought it, turned it into a park, and you can now visit, for a fee. (Reservations strongly recommended; far as I can tell, it usually isn't possible to get in day-of.)

If we hadn't done Toledo, I would be talking about how remarkably hilly Park Guell is -- again, a lot of stairs and ramps are involved, and I don't recommend it to those who don't like a bit of a hike. (One of the attractions, the Hill of Three Crosses, is the highest point, and we were feeling the effort by the time we got there.) But compared to Toledo, it was relatively straightforward.

Some parts of it are really quite gorgeous -- in particular, the officially "monumental" section in the middle. There's an enormous, open, elevated oval space in the middle, big enough for a bullfight, half surrounded by tiled benches (the tiling done in an intentionally whimsical style, pottery shards continually shifting artistic style as you wander along the benches). That's nice -- but underneath it, far more impressive, is a huge expanse of columns holding it up, in what almost feels like a huge shaded ballroom, open on three sides, with sea scenes along the top.

That drove home the two characteristics of Gaudi's work: he loved curves, and he loved nature. He was brilliant at fusing those two impulses in many ways.

All that said, Park Guell suffered from (as noted in my earlier outline) Too Many Tourists. They limit the number of entry tickets (thank heavens), but the result is still awfully crowded. And while there are many cool things in the park, it's sufficiently out of the way, and those things are scattered around such a large area (this was supposed to be a housing development, after all), that I'm on the fence about whether it was worth the outing,


But that brings us to today's trip, to the Sagrada Familia. That also had Too Many Tourists, but this time I don't care, because it is truly one of the most amazing things I've ever seen.

The Sagrada was Gaudi's primary life's work: he spent over 40 years on it, knowing that he was merely going to be able to get it started. Nearly a century after his death, it is still under extremely active construction, and is getting within shooting distance of being finished in the next decade or so. (The original target was 2026, the centenary of Gaudi's accidental death, but then Pandemic happened.)

It isn't a cathedral -- indeed, they worked on it for over a century before it was even consecrated -- but it's cathedral scale, both in size and time. Like Toledo, it's a colossal undertaking, spanning generations of hard work, and it shows.

Gaudi was wise enough to realize that he had to build a long-lasting team, and give them freedom to work, so he designed the bold strokes of the cathedral -- its general shape and architectural intent -- but left all the artistic touches to his successors. The result is a building that, despite being over a century old, feels profoundly modern in a host of ways, from the intensely brutal modern artistic style on the Passion entrance (Gaudi himself oversaw the Nativity entrance, full of animals and plants) to the intensely colorful but abstract stained glass surrounding the interior.

Everything was designed with intent -- our tour guide (it's worth getting the English tour) explained details like the fact that the central Jesus tower is "only" going to be 172 meters high, because Barcelona's highest hill is 178 meters, and man should not build anything greater than God. The building is surrounded by twelve towers for the apostles, four for the gospels, plus one each for Mary and the last-to-by-completed Jesus.

The inside is much more open than the Toledo Cathedral, intentionally -- Gaudi rejected standard Gothic arches, instead pioneering enormous, split catenary arches that allowed him to push the ceiling way up. This leaves room for things like an 800-person choir a couple of stories up, and space for 6000 people inside.

We did take one of the tower tours, and that was the only bit that wasn't a win for me, mainly because I'm mildly acrophobic and OMG even the lower towers are Very High Up. Each one has an elevator to get you up to the top, from which you can see the city (through fairly small windows), but then it's 400 very narrow stairs down, the last 150 or so in a super-tight spiral staircase with no railing in the middle, leaving me close to a panic attack. Kate enjoyed it, and suspect many others would as well, but it's not compatible with fear of heights.

But overall, an even more amazing experience than Toledo Cathedral, one of the major highlights of the trip. If you like inspirational (or even just plain cool) architecture, and especially if you like poking at architecture that is full of cool details, it's a must-see.

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Let's try to get some diary entries about this vacation. I've been bad about posting lately, but there's a lot to talk about, so maybe I can get some written up.

(All of this is still f'locked until we get home, but will be opened after that.)

To start with, the broad strokes, to help me remember the high points; some of these may get their own posts later:

Saturday the 16th: fly from Boston to Madrid on a somewhat early redeye. Leaving Boston at 5-mumble wasn't too bad; arriving at 6-mumble am was kind of interesting. The situation was saved by the hotel not only being willing to take our bags, but already having our room ready and letting us check in at 8am, fully seven hour early, so we could nap a bit. (There will probably be a post about lodgings later, but suffice it to say, the Hotel Urban rocks.)

Monday the 18th: the Mercado tour, which turned out to be just us and a delightful guide, leading us around to several places for brunch and schmoozing about Spanish foodways.

Tuesday the 19th: Toledo. Fun, interesting, OMG so hilly. Main focus wound up being the Cathedral self-guided tour.

Thursday the 21st: train to Valencia, confirming that yes, the Spanish train system makes the US' looks laughable primitive. Staying in a VRBO rented from ApartUp, in the Patacona Resort.

(Spent next few days mellowing out and eating paella, because Valencia.)

Sunday the 24th: train to Barcelona, land of fabulous restaurants and Too Many Tourists. Staying in the Dali Apartments, from EnjoyBCN.

Monday the 25th: visit La Rambla. Run screaming from the Too Many Tourists.

Tuesday the 26th: visit the Park Guell. Fairly interesting history, very neat architecture, Too Many Tourists. Lots of hills, but nowhere near the standard set by Toledo. Dinner at Teatro -- see previous paean to this glorious restaurant.

Wednesday the 27th: visit the Sagarada Familia. Details to be discovered, after we head out the door in a few minutes.

Thursday the 28th: dinner at Berbena. We don't really know what to expect, but it sounds interesting.

Friday the 29th: fly home with the time zones, so we get the fun of a 30 hour day and attendant jetlag.

Teatro

Sep. 26th, 2023 11:05 pm
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This week is Kate's and my tenth anniversary, which are are spending in Barcelona -- a famously foodie city for a decidedly foodie couple. (We're taking two weeks in Spain, which is why this entry is initially locked, on the usual theory of "Don't tell the world that you're out of town". We did four nights in Madrid, then three in Valencia, and are finishing off with five in Barcelona, leaving the day after our anniversary.)

Tonight's dinner was Teatro, and while tonight isn't technically our anniversary, I'm content to call it our anniversary dinner, because that was just plain spectacular -- maybe one of the five best restaurants we've been to. I gather that it is the sequel to the similar (and famed) restaurant Tickets, which shut down due to the pandemic, and it's a worthy successor.

The gimmick of the place is that everything is a show. It's not that you watch a kitchen, it's that there are seven kitchens, and every seat faces one of them. We don't go to restaurants for their gimmicks, but it did make it fun.

More importantly, the food quality and service were both absolutely top-notch: excellent and quietly attentive respectively. (The definition of really great service is that you never really need to ask for anything -- someone just shows up next to you before you realize you need it.)

Most important, the menu is ferociously innovative, and pretty much everything works: clever and unusual combinations, with carefully-balanced flavors. For example, perhaps my favorite was the Eel and Fois Gras, both chopped into small cubelets, mixed with an excellent eel sauce, and served in somehow-hardened little vessels of sushi seaweed.

We went with the "surprise" menu, basically Chef's Choice -- a quick interview about allergies and dislikes, and then they just start shoving dishes at you at high speed. All were smallish (the only dish of any real size was the lamb tacos, near the end -- two small tacos each, with North African-spiced lamb, tiny bits of cauliflower, a red onion "pico" and a raita-like topping); most dishes were one bite. So it added up slowly, but we were well north of a dozen dishes (ETA: reviewing the receipt, we did 15 courses) before we declared defeat and told them to stop.

It's pricey, of course, but given the amount of food (and booze -- the cocktail menu is every bit as innovative and well-balanced as the food) it was entirely reasonable for a high-end restaurant, about the same as we were used to paying at Tasting Counter.

So anyway -- if you find yourself in Barcelona, and you like high-end food, do it. This one is best-of-the-best...

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We continue to get to shows at the American Repertory Theater when we can, because they are usually intriguing and often great. Tonight was The Half-God of Rainfall, and it was no exception.

This isn't quite a play in the traditional sense; rather, it is an hour-and-a-half long poem, telling a story that is being enacted by the actors as they say it, describing their characters' actions more often than engaging in straightforward dialogue.

That sounds dry, but it's anything but -- this is a show that is extraordinarily physical, and not in a way that you will conventionally see on stage. And that's because the story is a delicious hybrid of traditions, slamming together Greek and Yoruba mythology to tell the story of Demi, son of Modupe (high priestess of the river goddess Osun) and Zeus. The tale has many of the elements of Greek tragedy, but told from the viewpoint of Yoruba storytelling, with choreography that is distinctly African in its influences.

Demi has powers over weather, making it rain whether he likes it or not. But what he really wants to do is play basketball, and his life is woven, semi-fictionally, into the history of the sport over half a dozen or so years, starting as a Nigerian boy who can't miss the shot, then escaping to the USA pro scene.

That said, you don't need to know or care much about the details of the sport -- for purposes of this story, it is a field of battle, the modern substitute for the shores of Troy. Primarily, this is about the gods meddling in the affairs of mortals, the Olympians clashing with the Orisha, while the mortals are mostly trying to get on with their lives.

A big, big content warning applies, and it comes from Demi's parentage. Like so many demigods, he is the son of Zeus and a mortal woman. And therefore, this is primarily a story about rape: its horror, its effects, and the rage it leaves behind. Zeus is very much the villain of this tale, and while a measure of justice is meted out in the end, it's a dark path getting there.

So while Demi is the title character of the story, Modupe is the real protagonist here IMO, and we see her from many sides, a powerful force of nature in her own right. Zeus' crime leaves her scarred, but by no means broken.

It's hard to say more without getting deep into spoilers, but suffice it to say, it's well worth seeing if you get a chance. It's playing at the ART for another couple of weeks; I sincerely hope that it will then go on to be seen elsewhere.

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My most recent semi-binge (a few times a week, since this one requires more attention) has been the show Carnival Row, on Amazon Prime. (Two seasons, 18 episodes total. ETA: not animated - this one is live-action, with well-done SFX.)

tl;dr: solidly good Victorian-ish-era fantasy AU series, with intriguing characters, deep plots, a lot of suspense, and more to say than average.

Let's get into it. I'm going to largely avoid any major spoilers beyond things that come out in the first couple of episodes, and broad tropes and concepts that get addressed.


The high concept is that this takes place in what amounts to early 20th century Europe in an alternate world. All the names have been changed to give them freedom to tell the story they want, but the parallels are not subtle. (Eg, the primary state religion revolves around The Martyr, who clearly was hanged, but it's basically Christianity.)

The story mostly takes place in an (as far as I can tell) unnamed city that is the capital of The Burgue -- basically, London. They have been fighting a large-scale war (roughly WWI) against the forces of The Pact -- who are vaguely a mix of Imperial Germany and Russia. (There are strong echoes of each, in different ways.)

Their primary fight has been over the colonies, particularly Tirnanoc -- which is, of course, where the fae folk come from. There are a bunch of species of fae who show up, but we mainly see the Pix (fairies -- human-size but with fully functional wings) and the Puck (also humanoid but with horns and hooves). The fae species are collectively called "critch" by the humans; this is pretty clearly a universal racist slur, used ubiquitously by everyone including most of the fae themselves.

Seven years ago, the Pact took Tirnanoc, producing a long-term wave of fae refugees to the Burgue; the "Carnival Row" of the title is basically the fae ghetto, seen by the public mainly as a place of brothels and crime. (Although mostly, of course, actually made up of people just trying to get by.)


The plot is largely a story of three relationships.

The leads are Vignette and Philo.

She is a Pix who stayed behind after the fall of Tirnanoc, helping refugees flee the land. Our tale picks up when the Pact are finally taking the last scrap of land, and she herself is forced to flee for the Burgue.

He is a detective for the Burgish Police. He's a good cop, both in that he's smart enough to close more than his fair share of cases, and in that he tries to keep things from getting too bad for the fae. He has quite a number of his own secrets, which come out gradually over the course of the story. (He's not even aware of all of them at the beginning.)

Vignette and Philo were lovers, back when he was a soldier in Tirnanoc seven years ago. As far as she knew, he was killed back then; when she gets to the city and they are reunited, suffice it to say things do not go smoothly.

Their relationship is very, very complicated. They are very much in love with each other, but not only with each other (in particular, Vignette also has a deep relationship with her girlfriend from the homelands, Tourmaline), and there's a lot of frustration and resentment underneath it all. They are both people of passionate opinions and drive, and when they disagree (which is frequently), they wind up on opposing sides as often as the same ones.

Next are Jonah and Sophie. Jonah Breakspear is the son of the Chancellor -- more or less the elected Emperor of the Burgue, whose mandate is somewhat limited but whose power is considerable. Jonah is grown, but spoiled and bored: at the beginning of the story, he is basically a ne'er-do-well with a predilection for the brothels of Carnival Row, but prophesied for greatness someday.

Sophie Longerbane is the daughter of the leader of the opposition in Parliament, Chancellor Breakspear's chief rival. She is a young woman of considerable intelligence and even more ambition in a society that very much considers women to be wives and mothers, and not much else. She is brilliant, dangerous, and probably the least predictable of all the characters.

Suffice it to say, Jonah and Sophie eventually wind up entangled in an incredibly complex, deeply fraught relationship, which really hits its stride in season two. There is absolutely nothing sweet about it (neither of them are exactly nice people), but it is suspenseful, even thrillingly so sometimes, as they find themselves in a chess game of passion, ambition, and power.

Finally, there is the story of Isobel and Agreus.

Isobel Spurnrose is a young aristocrat in her early 20s. She lives with her brother Ezra, who has just managed to lose much of the family fortune on a bad business investment. She is utterly sheltered and spoiled, casually racist in the most upper-crust kind of way. (Critch can be perfectly fine people, so long as they know their place.)

Her life is upended when Agreus Astrayon moves into the empty mansion next door. He is something unheard-of: a wealthy Puck. She is completely scandalized in a "what will my friends think?" kind of way, but then happens upon a plan -- in exchange for him investing some of his vast self-made wealth in her brother's ventures, she will introduce him to polite society. Suffice it to say, sparks eventually fly.

I was rather surprised to find that, by the middle of season two, Isobel actually wound up my favorite character in the show. Since she starts off as such an entitled brat, she has that much more room to grow, and she gets a lot of arc over the course of the story, gradually gaining in strength and self-awareness even as she loses the biases she grew up with. This doesn't come easily (or voluntarily -- she and Agreus go through some serious tribulations), but it's a fascinating examination of someone growing through adversity.

Their relationship is genuinely sweet. It doesn't go by any means simply -- they are breaking some serious societal taboos, and Ezra is much more seriously racist than she is -- but this just keeps drawing them closer together as each other's rocks in the storm.


As mentioned above, the story has a lot to say.

Sexism is a consistent through-line. About half the cast are women, and Burgish society has a decidedly old-fashioned view there. Isobel and Sophie both start the story very much trapped in their societal roles, and much of their arcs are about breaking out of that. (While it isn't called out, Pix society doesn't appear to have such an issue -- while Vignette has her own problems, agency mostly isn't one of them once she finds her feet in the Burgue.)

Classism is subtler, but deeply woven into the story. The Burgue is capitalist in the finest red-in-tooth-and-claw tradition, and the lower classes of society (especially the fae) are treated like dirt. But while the story doesn't have any fondness there, suffice it to say we eventually get to see another society that is very much early 20th century communist, and it is horribly realistic about just how totalitarian that can get. So by and large, this story is perfectly happy to indict the monstrousness of both extremes, especially as pursued in the early 20th century.

But of course, racism is the heart and soul of this story. The use of the fae as a metaphor allows the show to be unsparing to a degree that many shows aren't willing to go. Burgish society at its best is casually racist; at its worst, cruelly so. Yes, they're been fighting to "save" Tirnanoc, but in the most colonialist sense. The story is rich in parallels with the real world, from the way that the fae races are used as cheap labor to the plundering of their cultural artifacts to show in Burgish museums.


On the content warning front, obviously all of the above: in particular, the racism is metaphorical but unsubtle, and central to the story.

Both seasons involve rather grisly serial murders. The serious on-screen violence is infrequent but sometimes fairly gory when it happens. There is necromantic magic, and pretty horrifying monsters involved with the story; they are mainly Macguffins and plot hooks (the story itself is mostly interpersonal), but when the guignol hits, it's fairly grand. And there is a non-trivial amount of realistic petty violence throughout the story, particularly from the Burgish police.

(There's also a moderate amount of sex and nudity, but not tons: roughly the same level as Bridgerton.)


I will caveat that I'm not quite done with the series yet -- I have two episodes to go, but I'm getting this written while I have a free hour. So I don't know with confidence whether they stick the landing. But the pacing is right for a reasonably good finish. It feels to me like the series was originally planned to run slightly longer -- the back half of the second season moves pretty fast -- but they took the time they had and used it well.

So overall, a solid novel crossing a bunch of genres and tropes. Not high art, but rather better than I had expected -- this one's flown a bit too much under the radar. It's confident in both its fantasy world and its alternate history, while being extremely conscious of real-world history and the parallels being drawn. If the above sounds intriguing to you, I suspect you'll like it.

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I haven't been posting much here -- I confess, Mastodon microblogging suits me awfully well -- but I shouldn't let this one pass without a brief mention. A few weeks ago, I finished watching She-Ra.

tl;dr -- a milestone in modern animation, far better than even my highest hopes. Watch it.


At the beginning of the story, our lead -- Adora -- is a loyal footsoldier for The Horde. She's strong, smart, talented, and meant for great things in Lord Hordak's army of (cough) bringing peace to the world.

Then one day, she and her best friend Catra are playing hookie out in the Forbidden Forest (NB: the series is sci-fi-ish, but with strong fantasy influences), when she comes across a sword, and is essentially claimed by it, becoming the incarnation of the legendary warrior She-Ra. She winds up meeting the people of the Rebellion, figures out that maybe Hordak isn't the good guy, and the story starts in earnest.

So far, so pablum, and hence I wasn't expecting much. But the execution is glorious.

To begin with, while the story looks like it's going to be episodic and trite, it's anything but. The first season hits most of the expected notes -- introducing all of the main cast, one character per episode, fighting the Horde, crossing paths with Catra (who is rising in Hordak's ranks), winning some and losing some.

But as it goes along, you begin to glimpse the epic hiding underneath the episodes. More than anything I can think of since Babylon 5, every detail at the beginning is just setting the stage for a large, well-crafted, tightly-plotted four-or-five season saga.

("Four-or-five"? Technically they claim that it's five seasons, but that's nonsense -- it's clear that it's four seasons, with an unintended pandemic break in the middle of what would have been season 2. All in all it's 52 episodes, in 13-ep seasons, and tells a clear story with a beginning, middle, and end.)

The writing is sharp and smart, the characters diverse and wonderful. This story isn't just queer-friendly, it's Queer Dammit, with the tense relationship between Adora and Catra at its heart. But it goes way beyond them, whether it be Bow's two dads, delightfully neurodiverse mad scientist Entrapta (who, along with her prehensile hair, are probably my favorite character of the show) or sweet Scorpia, who is well aware that she is the tank in this story while still being the femmeyest member of the cast.

And nobody is just their label: all the main characters (and there are a bunch) are well-rounded, complex, and well-acted.

That extends to the villains as well. With a single (specifically sociopathic) exception, all of the main bad guys are richly motivated, and have significant character arc.

Nor is it just a kids' story -- while there is a powerful joy to the whole thing, make no mistake: things get steadily darker as it goes along, and the last season is downright scary in places. (Specific CW for extremely creepy mind control, beyond the usual cartoon violence.) There are great examples and messages here for the kids, but keep that in mind when deciding about appropriate ages.

But above all, it is a deep, lush, beautifully crafted saga. I'm slightly abashed to say that it took me about 3/4 of the way through before I had the epiphany, "Wait a minute -- this is the bloody monomyth!" (When I finished the series, one of my friends pointed me to a paper arguing exactly that: that this is the Campbellian monomyth, deliberately recontextualized through a queer lens. It works, and works well.)


All of which boils down to: no kidding, certainly on my list of 50 favorite shows of all time, maybe even top 25. It's great, well worth watching, and ever more compelling as it goes -- despite my best efforts to slow down and savor it, I largely binged the last season. If you haven't seen it, and you have access to Netflix, it gets my highest recommendation.

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For a while now, I've been pondering the idea of, "What would / should Usenet look like if we were to rebuild it today?" As Reddit tries to go full Twitter, that topic is getting a little more timely.

So let's take the question seriously, and kick it off with some initial requirements analysis.

(I'm going to post this on both Mastodon and Dreamwidth; comments solicited on both.)


Personal context: Usenet was basically my introduction to the Internet, back in '87: I was one of the founding members of the Rialto, the SCA newsgroup (rec.org.sca), and pretty much lived on Usenet for about five years.

I've been contemplating this "what would a new Usenet be?" for a fairly long time. (I actually own nusenet.org, specifically to provide a home domain if this ever goes anywhere.)


For those going, "WTF is Usenet?", it was the original distributed forum system. Conversations on hundreds of topics, copied from server to server around the world. The tech was primitive by today's standards, but it was fairly cutting-edge then.

So let's think about requirements from a Usenet lens. What did it do well? (+) What were its problems? (-) What were we not even thinking about then?


+ Usenet was topic oriented, not person oriented. That's an important niche, and surprisingly poorly served nowadays.

+ "Topics" could include communities. Some of my favorite newsgroups were for particular niche communities (like the SCA).

+ The topic namespace was hierarchical; you could easily split rec.humor.funny out of rec.humor.


- The Usenet namespace (the list of groups) was controlled by centralized mechanisms that scaled fairly poorly. This worked for hundreds of topics; it wouldn't work for tens of thousands.

(The community quickly devised a workaround, in the form of unofficial "alt" newsgroups for topics that were too new or controversial. These weren't necessarily distributed as widely, but it generally worked.)

IMO, folks should be able to devise whatever groups they want: it shouldn't be centralized.


+ Other than the namespace, the system was highly distributed. Not only wasn't it centrally controlled, it was architecturally almost impossible to control.

(This didn't seem radical at the time, since the other major system was email. Now, it seems kind of radical.)


+ Conversations were explicitly threaded, and threads could branch as needed. No, this isn't obvious, and there are both pros and cons to it.

+ It was defined by the protocol, not by the specific client: more like email, less like Facebook. (Again, this isn't obvious, especially nowadays.)


+ You could block individual posters. For the time, that was a bit radical.

- I suspect the moderation tools weren't nearly good enough for modern requirements, although they were evolving pretty rapidly.

? I'm not entirely sure what moderation means for this sort of medium. Getting this right is important, and not simple. (This is a big topic.)


? While you could avoid reading the messages from a toxic poster, there was no way to prevent a toxic poster from seeing you.

(This was a concept that just plain didn't exist, and still doesn't exist in many systems. But a lot of folks in the Fediverse care about it, so it's worth mentioning and thinking about.)


- Spam was (and is) a problem. Usenet was where we really learned how much of a problem spam could be.

(Yes, this ties into the moderation problem, but is a different problem than bad behavior or toxicity, and probably needs to be looked at separately.)


Okay, that's an initial list, to start the conversation. What have I missed? Do I have some of the plusses and minuses wrong?

For now, let's focus on requirements rather than architecture -- "what do we want?" rather than "how should it be built?" (Or "does this already exist?") Those can come later.

Thoughts?

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Much of my TV watching happens in the morning, as I do my morning run on the elliptical. I tend to pick a standard-length episode of something, set the machine to 45 minutes, and go. But that tends to leave a few minutes at the end, so I always like to have a series going that I'm watching in small chunks of 3-5 minutes at a time, after the theoretically-but-not-actually 45-minute episode ends.

Last year, that filler series was the anime Sword Art Online. I finished it a couple of months ago, and have been meaning to write a review ever since, but I kept putting it off, because I can't put it into the "recommended" or "disrecommended" buckets. Instead, this one is Complicated.

tl;dr -- I recommend (with reservations) the first two seasons, and then recommend that you stop, put down the remote, and walk away.

Let's get into the details. Mild but necessary structural spoilers here, about the overall shape of the series. Buckle up -- this one's long. Four complicated seasons of distinctly different stories )

So like I said: complicated. I recommend the first two seasons with reservations; I do not recommend the second two seasons. I do recommend the GGO spin-off (if you can find it -- I'm not sure whether it is currently available in the US), and it may be worth watching just book 4, Mother's Rosario, on its own.

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Just finished (like, a minute ago) the Netflix adaptation of the graphic novel Locke & Key. So it's time for a quick review. (No big spoilers.)

tl;dr -- solidly good adaptation. Not slavishly faithful to the original, but it gets the themes and characters right, and is a satisfying story unto itself.


Background: the original Locke & Key was a fairly substantial series, written by Joe Hill (Stephen King's son) and illustrated by Gabriel Rodriguez. It ran for 37 issues, and was collected into six volumes. There have also been some followup stories since it ended, but the main series constitutes a complete novel unto itself, with a proper beginning, middle, and end.

The Netflix TV series ran for three seasons, totaling 28 episodes. I'll be doing a little compare-and-contrast, but mostly focus on the TV version here. I do recommend the comic -- it's a great story, which leans a bit more into the horror aspect than the TV show -- but they're not quite the same. Season 1 of the TV show broadly follows the lines of the comic, but things gradually diverge from there, and Season 3 is very much its own thing.


As we start the story, the Locke family is broken. The father of the family, Rendell Locke, has been brutally and pointlessly murdered, and the family is bereft. Needing a change of scenery, Nina (the mother) decides to move the family to Rendell's home town of Matheson, MA. (Lovecraft, MA in the original comic, which was a little unsubtle; IMO changing that was probably wise.) They move into the family homestead of Keyhouse, a sprawling Victorian mansion. (Which is apparently at least 250 years old, but let's not quibble about the architectural anachronisms.) Along with her come eldest son Tyler (16, I think?), daughter Kinsey (15) and 12-ish Bode.

Gradually, they begin to stumble upon the family secret: the keys. The house is full of keys that whisper to the kids, especially to Bode. Each key is unique, and each possesses its own distinct magic. One lets you go anywhere; another lets you walk into someone's head and see their memories. One commands fire; one opens the mysterious doorway in the cave deep beneath Keyhouse. But only the kids can perceive the magic -- anyone over 18 can't truly see it, and can't retain memory of it.

(Okay, mostly. Suffice it to say, almost everything I am saying here comes with caveats. This series involves a lot of magic, and very little is hard-and-fast.)

The history of the keys, the house, and the family slowly unspool, mainly over the course of Season 1 but details continue to emerge throughout. (As do ever-more keys.) Suffice it to say, while the TV series is less a horror story than the original, there are still demons and death involved, woven in amongst the kids exploring their magical toys.

I won't get too deeply into the plot, noting that the first two seasons mostly resolve, but each leaves a big problem in its wake. You do have to watch all three seasons to get a complete story. That's generally fine -- there's a little bit of Netflix middle-of-the-season sag here and there, but it never drags terribly.


I did find myself caring about the characters. Nina is far more important in the show than I remember her being in the comic -- she is a recovering alcoholic, and her brushes with magic, which she is unable to remember if she is sober, do nothing to help with her mental state.

She and the kids all get pretty strong arcs; in general, this is a more honest and realistic coming-of-age story than the comic is, with Tyler graduating and trying to figure out his life, Kinsey dealing with relationships (both good and bad), and Bode learning that magic doesn't solve every problem. But I found Nina's arc the most relatable, slowly dragging herself away from tragedy, reconnecting with her kids, and making a new life.

The production isn't remarkable, but solidly good -- I never found myself complaining about the writing, acting or production values. They use enough CGI to make the magic feel real, but understand that basic practical effects are often the best option when they suffice.

There are no major content warnings -- which on the one hand means they play it a little safe, but also means that I think it's probably fine for older kids. There's some violence (and, y'know, evil demons), but by the standards of modern TV it's pretty middle-of-the-road.


And yes -- the series ends, pretty conclusively. The ending is quite different from that of the comic (the story has gone in very different directions by that point), but IMO is quite a bit stronger because it is more character-focused.

So overall, recommended. Not a work of art, but a good solid watch that pays off well.

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Now that things have calmed down to a dull roar (literally), let's talk about what happened last Sunday, and the aftermath. This will be very long, but it's been A Week.

Early Sunday Morning

Whooshing noises are not what you want to hear )

Sunday

Triaging the Basement )

The Rest of the Week

Lots of service folks )

The Pipes

Out builders screwed up again )

The Bees

Loud. No, louder than that. )

Lots More to Come

So that's more or less the state of things. ServPro come back tomorrow to do a mold assessment. Hopefully they've managed to shut down the problem, but odds are that at the least we're going to need to replace a bunch of insulation in our unit, and quite possibly replace the flooring in the kitchen. (Which has warped noticeably.)

The hallway is now more visibly a wreck. They've cut away the bottom few feet of the drywall, and have four more Bees blowing at the walls to dehumidify the interior. If we're lucky, we'll only have to replace the hallway-side walls, not our interior kitchen walls. (Which would require taking down several wall-mounted cabinets.)

Overall: yay for competent contractors -- I'll particularly compliment the ServPro team as friendly, available, and attentive to detail. But I suspect it's going to be months before we have everything repaired and fully buttoned up...

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So, there's this genre of comics that I traditionally call "whiny autobiography". It's an author dissecting their own recent life in detail, not just "warts and all", but obsessively focusing on those warts. I tend to think of it having seriously kicked into gear somewhere around the late 80s or early 90s, with a bunch of B&W author/artists doing it, especially the trio of Canadian bros: Chester Brown, (to a lesser degree) Seth, and the self-indulgent master of the form, Joe Matt.

Frankly, while it was interesting for a bit, it got annoying before terribly long. There's a lot of parading around going, "Look how awful I am!", with little sense that the author has learned anything, and precious little artistry.

This buildup is intentional contrast. Having just finished It's Lonely at the Center of the Earth: An auto-bio-graphical novel by Zoe Thorogood, it technically falls into this category. It's limited-timespan B&W author-artist autobiography, with the author very much self-absorbed by her depression. (CW for suicidal ideation)

But it also makes its forebears look even weaker by comparison, because this is a bloody damned work of art.

tl;dr -- buy it.


Without getting too deeply into the story, Thorogood is a young comics creator, who broke at least someone big a couple of years ago with the graphic novel The Impending Blindness of Billie Scott. Then COVID hit, leaving her somewhat isolated (like so many of us), which did nothing for her depressive tendencies. So in order to do something, in the middle of 2021 she decided to spend the next six months just rendering her life in comics. (I gather this was done somewhat as it was happening, but clearly not day-by-day -- there are some very clear chapters here.)

What could be downright turgid in lesser hands winds up absolutely fascinating. As she goes through major ups and downs (including no small amount of self-sabotage), she takes the opportunities to wander off into digressions about her life and upbringing. The result is that the story is never slow, even when the days are passing with no real events aside from some page-by-page toe-tapping as she waits for upcoming planned events and excursions.

And the thing is, it is a story. Frankly, I can't even figure out how closely to realtime she was drawing this, because it ebbs and flows very much like a good novel, foreshadowing and all.

And the art is just glorious. She wanders freely between styles ranging from basically stick figures to near-realism, page-to-page (and sometimes within a single panel) for expressive effect: she has many different ways in which she renders herself, each with different emotional connotations. (Indeed, she has several different versions of herself, each drawn differently, occasionally arguing.)

Lurking behind it all is the personification of her depression, sometimes just along for the ride, sometimes looming so large it consumes the page. This is a very internal story, but she uses the graphic form brilliantly to render all of that emotion to the page.

Most often it's done semi-realistic (several characters are consistently drawn semi-anthropomorphically), in more or less standard panels, but occasionally you turn the page and boom -- there's a full or double-page spread that just punches you in the face. I would say the page turns here are more effective than anything else I've seen short of The Sculptor (Scott McCloud's masterpiece).

Perhaps most astonishingly, after all that -- the self-imposed timeline, the emotional roller coaster -- against all odds, the story actually manages to end with an epiphany that is beautiful, appropriate, and if not exactly sunny, at least hopeful.


Put it all together, and I'm just floored. She's young -- still in her mid-20s -- and this is a graphic novel that I would stack with the masterworks of many of the greats.

Indeed, I am going to stack it with them: this is going on The Shelf -- the three-foot span at the top of my graphic novel bookcase, reserved for the absolute creme de la creme of the medium. It says a lot that, toward the end, I was doling the book out a few pages at a time, because I didn't want to get to the end.

So like I said -- this is one worth seeking out, unreservedly recommended.

(And as for myself, I finally tracked down The Impending Blindness of Billie Scott, which I had missed the first time around, and will be reading that next.)

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A lot of discussion going around Mastodon asserts that the tsunami of layoffs happening right now is all about Bossism -- that people are being laid off to crush any idea that workers might have any power.

There's probably a bit of truth to that -- I'm sure that there are some billionaire-scum CEOs who have wet dreams of following Elon Musk's example of completely crushing the will of his employees -- but I honestly think that's probably mostly not it.

Much of this seems to be coming less from the corner office, and more from the investor set -- in particular, from activist investors who are buying into companies, and then massively pressuring them to cut costs, especially through layoffs. The question is, why?

The most obvious answer is of course the simplest: they think that stripping costs will goose the share price, so they can flip the stock for a profit. That's one form of traditional vulture capitalism (one of the nastier forms of market failure, IMO, since it rewards short-term gains over long-term value), and I'm sure some people are motivated that way, but AFAICT it's fairly dumb if done that crudely: most of what I've seen says that the boost to the stock is brief at best (and sometimes counter-productive) unless you couple it with root-and-branch restructuring that actually makes the company better. (Which very little of this appears to be doing.)

The conspiracy-theorist side of my brain (because who doesn't like a good conspiracy?) has been pondering another, much subtler motive: what if it's all about inflation? This is going to get a bit long, but hear me out if you're curious.

Fun with billionaire conspiracy theories )

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