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The main withdrawal symptom from LARP writing...
... is mostly that the ideas start coming to you whether you want them or not.
I *cannot* bid a game for Intercon N -- there is still way too much on my plate for the next six months for it to be sane. But it looks like I am likely going to write one for Intercon O: it hit me square-on yesterday, and it's already about half-designed. (Massage appointments turn out to be excellent for this sort of thing.) It's way out of my usual wheelhouse -- my games are always Fantasy/SF and/or humorous, whereas this one is *very* real-world and dark.
But it's too timely to ignore, and it looks likely to be a good, intense game. So for 2015, I suspect I will be writing A Respectful Calm...
I *cannot* bid a game for Intercon N -- there is still way too much on my plate for the next six months for it to be sane. But it looks like I am likely going to write one for Intercon O: it hit me square-on yesterday, and it's already about half-designed. (Massage appointments turn out to be excellent for this sort of thing.) It's way out of my usual wheelhouse -- my games are always Fantasy/SF and/or humorous, whereas this one is *very* real-world and dark.
But it's too timely to ignore, and it looks likely to be a good, intense game. So for 2015, I suspect I will be writing A Respectful Calm...
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"It's not like I have a *choice*..."
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(whistles softly)
Make sure somebody explains things to Security, because loud arguments about guns and shootings can be misunderstood. To say the least.
I am minded of DragonCon a few years back. The Hotel Security guys all had a particular look. And people were IGNORING them. I finally took one aside and asked, "Have you ever seen The Matrix?"
"No?"
"OK. Well, there are these characters in there, and if you look around, you will see that you are not the only clean-cut men in suit, tie, and communications earbuds at the Convention today...."
Security doesn't always get our hobbies. In fact, they can be utterly clueless while surrounded by 30,000 of us.
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And really, by Intercon standards, this game is downright tame. Modern dress, and I don't actually expect any serious gun battles in-game (since, after all, the place is crawling with police). I may not even write a real combat mechanic, since I don't plan to encourage in-game combat.
Heck, this is *nothing* compared to Tabula Rasa II -- there, I had to invent a mechanic of "Dead Body Cards", to represent the corpses literally piling up like cordwood late in the game. By contrast, this is a more a story about lives ruined, rather than violence...
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