For some games this makes sense--they have an ancestor or a parent. But others are mashups of disparate games. Perhaps a tag set, and also allow a parent-connection ("derived from" or "inspired by" or "variant of")?
In a way it feels more like Java classes; roulette-chess subclasses chess, but implements random-move and random-damage...
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In a way it feels more like Java classes; roulette-chess subclasses chess, but implements random-move and random-damage...