jducoeur: (Default)
jducoeur ([personal profile] jducoeur) wrote2007-03-05 08:35 am
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Lessons Learned

Every LARP-running experience features some lessons to learn. This one was no exception. The lessons included:
  • If someone says they really, really, really want to play a Jaegermonster, let them. The Jaegers in both runs were *extraordinary*, a major highlight of the game. (The trio in the second run were reportedly novice LARPers, and were better than most veterans I know.)

  • Do not try to move eight-foot-long tables of uncertain stability by yourself. Especially, do not do so by shoving them. Dropping the end of a table on the arch of your foot is not an ideal way to start a day of GM'ing. (Ow, ow, ow...)

  • Dumb casting luck can strike twice. I never thought I'd have a re-run of the Ozma case, but it did almost repeat. The player who was going to play my favorite character of the game (a high-angst, high-romance character with a 15 page character sheet) had to drop on the evening before game run. I almost just ran without the character, but [livejournal.com profile] dervishspin stepped up to the challenge. From getting that 15-page sheet 11 hours before the game and knowing nothing about the comic, she came in the next morning, costumed just right, and *nailed* the role. It was a delight to watch.

  • Rocket-powered golf clubs do *not* make a wise demonstration example for Spark mechanics. The universe is listening, and has a wicked sense of humor.

  • Mostly, I determined that not only are adaptation games a bit harder than normal ones, adapting an ongoing, non-episodic story is quite a bit harder still. Oz might have been using other peoples' characters, but at least we had the entire L. Frank Baum corpus in front of us, and knew exactly how much freedom we had to embroider. (Quite a bit, given how internally inconsistent Oz is to start with.)

    But you have to fit a Girl Genius game inside an ongoing story, one where only the Foglios really understand the details. Worse, all evidence is that they *do* know many of those details, and just haven't told us yet. So I had to start with three months of simply evaluating everything that we knew, to figure out where my opportunities to invent were. And it's still likely that at least 80% of the guesswork in the story is just plain dead-wrong. (Although I still hold out hope that my Skifander backstory is at least partly correct -- that was pulling together lots of hints, so I think it's plausible.)
Overall, a good experience, and the game will probably get cleaned up and re-run at some point down the road. But it's good to get to the end of the process, and let out all the steam that's been building up and driving me forward for the past couple of months...

Skifander

[identity profile] cvirtue.livejournal.com 2007-03-05 01:59 pm (UTC)(link)
Is "the priestess" from Skifander? It would make sense....

Spawning an instant fascination.

[identity profile] dervishspin.livejournal.com 2007-03-05 02:09 pm (UTC)(link)
...curse you... now I have years of comic back story I have to read so I can get a handle on just what happened in the game.

Details

[identity profile] metageek.livejournal.com 2007-03-05 02:48 pm (UTC)(link)
only the Foglios really understand the details. Worse, all evidence is that they *do* know many of those details, and just haven't told us yet.

Yeah, I love the hints that keep cropping up, where you can't tell whether they're true or not. For example, I think the mechanical Lucrezia is herself from the future; but then why was Lucrezia-in-Agatha so surprised to hear Klaus had taken over?

And then there's the one that got dropped last Wednesday: "She made the Baron drink the Jägerdraught!" We know that's not true; but does the Jägerdraught actually exist? It could be a real brew that turns humans into Jägers; it could be a folktale that people in Mechanicsburg use to scare their children. Or it could be both: some ancient Heterodyne created Jägers the normal way (well, normal for a Spark, anyway), and later the folktale sprang up and some other Heterodyne thought, "Hey, great idea!".

[identity profile] metahacker.livejournal.com 2007-03-05 02:50 pm (UTC)(link)
tables of uncertain stability

"TOUSes? I don't think they exi--" POW! "Ow!"

[identity profile] gyzki.livejournal.com 2007-03-05 03:08 pm (UTC)(link)
If someone says they really, really, really want to play a Jaegermonster, let them.

I am a little surprised. Duzzen eferybudy rilly, rilly vant to pleh a Jæger?

[identity profile] rickthefightguy.livejournal.com 2007-03-05 05:24 pm (UTC)(link)
Pictures of Costumes!!!! Ve vants to see eevidense.

[identity profile] goldsquare.livejournal.com 2007-03-05 05:43 pm (UTC)(link)
Are you going to share your results with the Foglio's?

(Really, REALLY, not interested in the comic - would happily read a sub-plot with a character based upon you. From what little I know of the tale, a character just like you would fit in there like syrup goes with pancakes.)
mneme: (Default)

[personal profile] mneme 2007-03-05 07:31 pm (UTC)(link)
Thank you for running the game (and for letting me play Othar, iffen if he could have been a bit more relevant). 'twas a blast!

Hopefully, the game will get cleaned up and re-run at some point (and...maybe boxed and lent out?)

[identity profile] alethea-eastrid.livejournal.com 2007-03-07 02:40 am (UTC)(link)
I'm not sure if this will have filtered back to you, but walking past Jagermonsters plotting in corners on the way to breakfast, while half aleep, redefined surreal in my book. Though I do count myself lucky not to have passed through a half-hour earlier, and been pressed into service as a squid.