jducoeur: (Default)
jducoeur ([personal profile] jducoeur) wrote2009-03-25 11:36 pm
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Seeking office horror stories

I seem to have accidentally wound up with the high concept for my game for Intercon next year. (As so often, it's all Christian's fault: he is always a font of game ideas.)

To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)

(No, [livejournal.com profile] tpau, I'm not bidding it yet. Among other things, I haven't figured out the game's scope yet. It might be a one-hour 10-person Z game, a two-hour 20-person Sunday-or-Friday game, or a full four-hour 25-to-30-person slot. Once I understand how big the game is, I can think about bidding it...)

[identity profile] dryfoo.livejournal.com 2009-03-26 02:43 pm (UTC)(link)
Here's an idea: your game's lore-master character (or npc) -- the guy who actually knows where the forms are kept and the bodies are buried? He's disguised as a "Wally" -- a guy whose only apparent office activities are morning coffee break and extensive non-business-related copying and printing. Other than that, he resides, oracle-like, in a men's room stall, doing crossword puzzles and dispensing wisdom to any who can figure out that he's the guy to ask.

[identity profile] dryfoo.livejournal.com 2009-03-26 03:39 pm (UTC)(link)
Little touches here and there, like a red Swingline stapler, would undoubtedly be greeted with recognition and laughs.