jducoeur: (Default)
jducoeur ([personal profile] jducoeur) wrote2009-03-25 11:36 pm
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Seeking office horror stories

I seem to have accidentally wound up with the high concept for my game for Intercon next year. (As so often, it's all Christian's fault: he is always a font of game ideas.)

To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)

(No, [livejournal.com profile] tpau, I'm not bidding it yet. Among other things, I haven't figured out the game's scope yet. It might be a one-hour 10-person Z game, a two-hour 20-person Sunday-or-Friday game, or a full four-hour 25-to-30-person slot. Once I understand how big the game is, I can think about bidding it...)

[identity profile] hfcougar.livejournal.com 2009-03-26 04:43 am (UTC)(link)
Oh, and everyone in my office has this thing for clicking their pens. It's the national pastime of my workplace. Everywhere one goes, clickclickclick click click... The people in our West Coast office HATE us for this and always have to scold someone over the teleconference to cut it the hell out.
mermaidlady: heraldic mermaid in her vanity (Default)

[personal profile] mermaidlady 2009-03-26 03:11 pm (UTC)(link)
I worked with someone who constantly jingled the change in his pocket.

[identity profile] hfcougar.livejournal.com 2009-03-27 12:54 am (UTC)(link)
In that case, you need someone wandering around trying to sing "Sussudio" in a scratchy, high-pitched falsetto...
ext_104661: (Default)

[identity profile] alexx-kay.livejournal.com 2009-03-27 06:58 pm (UTC)(link)
Another: has a big ring of keys attached to a belt loop, so jangles whenever he walks.