Entry tags:
Memetic Lifecycles
Hypothesis: the faster a cultural phenomenon takes off and the bigger it gets, the faster it will peak and then fade into being a niche thing. Fifteen minutes of fame can, sometimes, be fifteen seconds.
I've had this theory in the back of my mind for a long time, but Pokemon Go looks like it'll make a *lovely* data point to examine...
I've had this theory in the back of my mind for a long time, but Pokemon Go looks like it'll make a *lovely* data point to examine...
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Typical tech toy, thought Miles. Rare one day, everywhere the next, then not seen again until the antiquarian's convention.
(Jewelry planets, Komarr)
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That said, PoGo is tapping into a very large and well-established fan base with literally decades of interaction behind it. Those fans have been willing to pile onto most of the offerings in the franchise. Separating that out from the first-mover advantage that PoGo has (and its predecessors, including Ingress) failed to capture would be a neat trick.
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I bought a Pokemon poster some 17 years ago, so I'm pre-gosh-they-are-cute'd, and I used to watch the TV show. I'm probably an outlier, as any older geek-associated person might be, and as I mostly associate with people close to my age, I have no idea what the actual Pokemon Go demographics are. There must be some kind of analysis out -- or will be soon.
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What impresses me most is the 'cottage industries' that are developing around the game. Stores with signs 'Pokemon inside for customers only', mental health therapists are seeing improvements, animal shelters are getting more dog walkers, neighborhood watches have more people on the street, people are losing weight, people are learning metric, odd job folk are now offering Pokemon rides, e.g. "I'll drive, you catch 'em all."
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Also, I predict a spike in portable battery sales.
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Battery usage is quite heavy, a full phone charge lasts less than 3 hours. Luckily, most days my errands are shorter than that :-)
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But the Magic comparison is apt here. Nintendo/Niantic/Google have the bull by the horns here; not just the obvious growing pains (for Magic, not being able to keep product on the shelves; for PoGo, frequent server crashes and a -variety- of hilarious client-side freezes available), but also the inobvious pains that will likely result in the player base shrinking to a tiny fraction of the current one if they don't deal with them; primarily the disastrous upper end of the game, where gyms are simultaneously hard to hold on to, even with top level pokemon, and also ludicriously hard to build big (except, possibly, by having a team of 10 rolling gyms by exploiting what might be an intentional feature). And also, of course, the fact that once you've levelled a lot and collected a bunch of pokemon, there just isn't that much to do; you can fight for gyms and build up your ability to get free game money, but unlike Ingress, where the much simpler mechanics have rich elements of emergent gameplay, resulting in actions that have a highly visible effect on the game but require tems of tens or hundreds of players to perform, Pokemon Go's emergent gameplay seems to mostly consist of people flocking to places where Lures are, or going to Lured areas and getting to socialize with other Pokemon Go players. Additionally, as player level inflates, it will be harder and harder for new players to do much mroe than collect or evolve pokemon; sure, the game is attack-favoring in numerous ways, but that doesn't mean a player with only 500CP pokemon can do much in an area where most gyms have 2000+ CP pokemon, and lots of them.
Obviously, these are soluble problems. Gyms can be solved by giving gyms multiple tiers so that you have something closer to solo Pokemon games where early play involves fighting low level creatures and gyms, and only once you can compete do you have to face much more powerful foes. And there are lots of endgame elements they can add to keep the gameplay rich for both obsessed kids and adults alike. But the execution is key; quite a lot of what they have now is a combination of network effect, a solid property, and a good-enough execution despite the bugs, but if they start leaking players at both ends it will be hard to retain this kind of excitement.