jducoeur: (Default)
jducoeur ([personal profile] jducoeur) wrote2016-07-13 03:11 pm
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Memetic Lifecycles

Hypothesis: the faster a cultural phenomenon takes off and the bigger it gets, the faster it will peak and then fade into being a niche thing. Fifteen minutes of fame can, sometimes, be fifteen seconds.

I've had this theory in the back of my mind for a long time, but Pokemon Go looks like it'll make a *lovely* data point to examine...
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[identity profile] alexx-kay.livejournal.com 2016-07-13 07:49 pm (UTC)(link)
A good rule of thumb, but subject to at least one major hole. Sometimes, the new thing has (effectively) permanent staying power (albeit usually less than the peak of the initial 'fad' phase). Notable examples in our lifetime include Dungeons & Dragons and Magic: The Gathering. They followed the initial spike and drop-off curve, but never dropped *very* low, and ended up being the foundation of permanent new genres of play. PG has a decent shot at doing so, IMO.

[identity profile] serakit.livejournal.com 2016-07-13 08:11 pm (UTC)(link)
Markedly fewer of them if they don't fix the server crashes soon.
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[identity profile] alexx-kay.livejournal.com 2016-07-13 11:43 pm (UTC)(link)
Getting supply to meet demand (while not setting oneself or one's distribution chain up for a big bust) is traditionally one of the big problems in these cases.

[identity profile] metageek.livejournal.com 2016-07-14 11:20 am (UTC)(link)
People at work are complaining that the most annoying bug is when it crashes right when you make a capture.