Here are some loose kernels. Maybe some of them will pop for you.
* The shifting tides of crowdfunding (or, the rise of GameFound) * Nostalgia and the remake * The gaming response to the COVID pandemic * Video games and the persistence of walled gardens (console exclusivity, app stores, steam, etc.) * The rise of eSports teams (happened to walk bast the headquarters of https://washington-justice.com/ a couple days ago) - do the games they play have the same longevity as games played by other sports teams? How is the industry complicated by the fact that many of these video games require continued support from a single publisher/service provider? * Moving past race and othering in tabletop RPGs
no subject
* The shifting tides of crowdfunding (or, the rise of GameFound)
* Nostalgia and the remake
* The gaming response to the COVID pandemic
* Video games and the persistence of walled gardens (console exclusivity, app stores, steam, etc.)
* The rise of eSports teams (happened to walk bast the headquarters of https://washington-justice.com/ a couple days ago) - do the games they play have the same longevity as games played by other sports teams? How is the industry complicated by the fact that many of these video games require continued support from a single publisher/service provider?
* Moving past race and othering in tabletop RPGs