Call for Gaming Panel ideas
Call for ideas!
I'm once again in charge of the Gaming Programming Track at next year's Arisia. For now, the main job is to come up with panel ideas, so we can figure out what we want to do in that track. I already have a fair-sized database of ideas (this being me, and having done this before), but I don't know everything, and it's been a few years.
So -- what would you find interesting in a gaming panel? This is pure brainstorming, and the definition of "gaming" is broad, encompassing board games, video games, LARP, tabletop RPG, VR and more.
(To be clear: this is different from the Arisia Game Room. I have nothing to do with what games will be played at Arisia; I'm in charge of what we're going to talk about.)
I absolutely will not use all ideas -- I need to boil this down to a representative and interesting sampling -- but I promise to write all of them down and think about them seriously.
The floor is open -- spread the word!
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* The shifting tides of crowdfunding (or, the rise of GameFound)
* Nostalgia and the remake
* The gaming response to the COVID pandemic
* Video games and the persistence of walled gardens (console exclusivity, app stores, steam, etc.)
* The rise of eSports teams (happened to walk bast the headquarters of https://washington-justice.com/ a couple days ago) - do the games they play have the same longevity as games played by other sports teams? How is the industry complicated by the fact that many of these video games require continued support from a single publisher/service provider?
* Moving past race and othering in tabletop RPGs
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Some very interesting possibilities in there -- thanks!
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Hmm -- not sure offhand, although with Eric sometimes attending as a guest it wouldn't surprise me...