jducoeur: (Default)
jducoeur ([personal profile] jducoeur) wrote2007-01-07 08:57 pm
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The Evolution of a Game

The process of LARP writing is a fascinating mix of fear and exhilaration. Yesterday, I have a mass of semi-related characters, and I'm nervous about the whole mess. Today, after six hours of brainstorming and design, I have a game. Still need a few more plots, but every character has two so far and most are up to four.

Finishing casting helped a lot (the letters will be going out shortly). That finally commits me to which characters are going to be in the game, and that presented me with a neatly-organized matrix of characters vs. plots. (Thanks again to those who helped me figure out how to get the nested queries working.) And that, in turn, made it nice and clear which characters needed more beef, so I could focus on drawing the right lines in the web to fill those holes.

Which brings us up to the next step: writing the damned thing. There's a lot to write -- 27 characters in about six weeks. But that's reasonably straightforward, once the plot web is done...
tpau: (Default)

[personal profile] tpau 2007-01-08 03:33 am (UTC)(link)
you are an insane man. :)

[identity profile] metahacker.livejournal.com 2007-01-08 03:44 am (UTC)(link)
Some day I'd like to sit down with you and hear about your process for generating a LARP, and what a plot web means to you, and so forth...I've had some of these conversations with [livejournal.com profile] learnedax, and still have the crazy larp-writing-support-software ideas kicking around in the back of my head...
keshwyn: Steampunk Evelyn (anime style) (oldgaming)

[personal profile] keshwyn 2007-01-08 12:59 pm (UTC)(link)
Pardon me...

Mwuhahahahahahaah!!!

*glee*
ext_104661: (Default)

[identity profile] alexx-kay.livejournal.com 2007-01-08 09:45 pm (UTC)(link)
Speaking of casting, I've been meaning to ask: Do you ever get anything like the casting of Ozma in the first run of The Future of Oz again, or are you far too sensible to allow for the possibility?