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There's nothing like rereading one of my own games after four years...
... to drive home that I really need to learn how to edit. Most of these character sheets are solid, and I'm pleased to note that the writing mostly holds up, but *boy* are some of them long. It's going to take a month just to read myself back into my own game, assuming we do wind up re-running it...
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We're actually running Tin Stars in April, and we haven't in (get this) thirteen years.
Luckily, Leanne and I combine to make one decent writer, so most of the time spent during the review was updating the files (getting it into the latest version of Word, updating the fonts, fixing the format, etc.) instead of needing to re-write everything.
But just that took a whole weekend. We're now wading through our boxes of props ...
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I will say that the file-format problem (which has bitten me badly on the ass in the past) is one reason why I like my current approach: all of my games are currently developed in my own open-source wiki-db system. It's not fancy (especially in terms of print formatting) and a bit hard to use, but it's bloody damned powerful as a game-design tool and very stable, and since I developed the platform I'm in a lot less danger of stale and unreadable data...