![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
... to drive home that I really need to learn how to edit. Most of these character sheets are solid, and I'm pleased to note that the writing mostly holds up, but *boy* are some of them long. It's going to take a month just to read myself back into my own game, assuming we do wind up re-running it...
(no subject)
Date: 2011-03-08 01:04 am (UTC)(no subject)
Date: 2011-03-08 03:32 am (UTC)(Obviously, you're welcome to help out again, but I've been assuming that you'll be a tad distracted...)
(no subject)
Date: 2011-03-08 03:36 am (UTC)(no subject)
Date: 2011-03-08 03:54 am (UTC)(no subject)
Date: 2011-03-08 02:06 pm (UTC)(no subject)
Date: 2011-03-08 04:00 pm (UTC)(no subject)
Date: 2011-03-08 05:19 am (UTC)Now there is much more information in canon. So the question is - what to do with it?
(no subject)
Date: 2011-03-08 03:59 pm (UTC)But the larger question is a good one, and I'm honestly not sure. We could try to update it, and add a *lot* more characters into the mix, or we could leave it set where it is (somewhere around Book 3/4), and simply say explicitly that yes, this is actually a nefarious plot to explode the heads of anyone who obsesses too much about canon.
I suspect that doing a little cleanup based on the past five years isn't a bad idea (and might let us replace some weaker characters), but it's likely more trouble than it's worth to over-think the problem...
(no subject)
Date: 2011-03-10 04:01 pm (UTC)We're actually running Tin Stars in April, and we haven't in (get this) thirteen years.
Luckily, Leanne and I combine to make one decent writer, so most of the time spent during the review was updating the files (getting it into the latest version of Word, updating the fonts, fixing the format, etc.) instead of needing to re-write everything.
But just that took a whole weekend. We're now wading through our boxes of props ...
(no subject)
Date: 2011-03-10 04:54 pm (UTC)I will say that the file-format problem (which has bitten me badly on the ass in the past) is one reason why I like my current approach: all of my games are currently developed in my own open-source wiki-db system. It's not fancy (especially in terms of print formatting) and a bit hard to use, but it's bloody damned powerful as a game-design tool and very stable, and since I developed the platform I'm in a lot less danger of stale and unreadable data...