There were scripts attached to the stack, to backgrounds (the classes of cards), to cards, and to elements on cards or backgrounds. Scripts could include event handlers and functions—rather like JavaScript.
The language was clunky, yes, but it was very approachable; it was one of those languages that try to look like English, so non-programmers don't get scared off. Google for HyperTalk; you won't want to imitate too much of it, but you can get some ideas.
Come to think of it, I've still got an old Mac that's got Hypercard on it; if you want to experiment, I could see if it still runs. It's been boxed up since 1998 or so, so the odds aren't great...
(no subject)
Date: 2012-10-19 11:51 am (UTC)The language was clunky, yes, but it was very approachable; it was one of those languages that try to look like English, so non-programmers don't get scared off. Google for HyperTalk; you won't want to imitate too much of it, but you can get some ideas.
Come to think of it, I've still got an old Mac that's got Hypercard on it; if you want to experiment, I could see if it still runs. It's been boxed up since 1998 or so, so the odds aren't great...