that's like saying that Prodigy was obviously better than the Web, because they focused on providing content rather than extensibility.
An excellent analogy. And there was a time when no one saw how the web could possibly make money for people. The eventual applications for virtual reality will probably be as unanticipated, and as obvious in hindsight.
and the creation of *story* within that context
Here, however, I think you're completely wrong. To a first approximation, the world doesn't want story in their interactive environments. You and I travel in unusually story-positive circles, but the numbers say that we're outliers.
(no subject)
Date: 2006-12-14 01:24 am (UTC)An excellent analogy. And there was a time when no one saw how the web could possibly make money for people. The eventual applications for virtual reality will probably be as unanticipated, and as obvious in hindsight.
and the creation of *story* within that context
Here, however, I think you're completely wrong. To a first approximation, the world doesn't want story in their interactive environments. You and I travel in unusually story-positive circles, but the numbers say that we're outliers.