My first time trying to shepherd the naming of a Usenet group.
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I think one of the most intriguing and engaging features of "Second Life" is the capabilities of customizing it. It would be the perfect place for the SCA, say, to buy a huge chunk of Virtual Land and create a digital version of the Knowne Worlde.
This was one of my most favorite features of Neverwinter Nights from Bioware. I think I played with the game 2 or 3 times but spend almost 3 YEARS working with a group to recreate the Dungeons & Dragons Planescape City of Doors aka Sigil. In fact, Bioware had contracted with our group to create some custom game modules for sale and play but in the end Atari & WOTC screwed up the contracting.
Virtual environments with that level of customability are incredible as one can create their own virtual world, the universe of any particular fandom or even use it as the basis of running their own RPG adventures. It has also led to some really cool research from self-replication & AI evolution to corporate involvement in VR. SL is probably a long way away from actual long-term user retention. But as long as it keeps sucking in the visionaries who have ideas on how to create groundbreaking VR tech then it will continue to grow - albeit slowely.
(no subject)
Date: 2006-12-14 06:46 pm (UTC)http://1997.webhistory.org/www.lists/www-vrml.1995q2/1987.html
http://1997.webhistory.org/www.lists/www-vrml.1995q2/1984.html
My first time trying to shepherd the naming of a Usenet group.
-----
I think one of the most intriguing and engaging features of "Second Life" is the capabilities of customizing it. It would be the perfect place for the SCA, say, to buy a huge chunk of Virtual Land and create a digital version of the Knowne Worlde.
This was one of my most favorite features of Neverwinter Nights from Bioware. I think I played with the game 2 or 3 times but spend almost 3 YEARS working with a group to recreate the Dungeons & Dragons Planescape City of Doors aka Sigil. In fact, Bioware had contracted with our group to create some custom game modules for sale and play but in the end Atari & WOTC screwed up the contracting.
Virtual environments with that level of customability are incredible as one can create their own virtual world, the universe of any particular fandom or even use it as the basis of running their own RPG adventures. It has also led to some really cool research from self-replication & AI evolution to corporate involvement in VR. SL is probably a long way away from actual long-term user retention. But as long as it keeps sucking in the visionaries who have ideas on how to create groundbreaking VR tech then it will continue to grow - albeit slowely.