I disbelieve, but I'll talk to him at Intercon. For this game, it's a constraint-solving problem of something like 20 variables of various types, which is pretty horrific. Just dealing with matching up two different dimensions of factions is tricky enough to begin with. (Indeed, I'm needing to tweak the game as I cast, to match the players better.)
Still, it's interesting to think about what heuristics could be applied to ease the problem, and assist in the process -- there are probably some numerical approximations that would at least be better than doing it manually by spreadsheet. I'll have to see what Nat's done...
(no subject)
Date: 2007-01-01 12:32 am (UTC)Still, it's interesting to think about what heuristics could be applied to ease the problem, and assist in the process -- there are probably some numerical approximations that would at least be better than doing it manually by spreadsheet. I'll have to see what Nat's done...