I tend to agree. Once someone realizes they can get free game content by giving the players the tools to build story themselves, everyone will be an armchair DM. I remember a dungeon-crawling board game from the lat 80's called HeroQuest, which was essentially a blank map of rooms and a bunch of chits, and a rules framework to hang everything on. It came with a number of scenarios, but I remember even more that it was lots more fun to design your own scenarios and run those. Much the same with the tabletop world, and eventually it could be that way with the video game world (at least, parts of it).
(no subject)
Date: 2007-01-03 03:12 pm (UTC)I tend to agree. Once someone realizes they can get free game content by giving the players the tools to build story themselves, everyone will be an armchair DM. I remember a dungeon-crawling board game from the lat 80's called HeroQuest, which was essentially a blank map of rooms and a bunch of chits, and a rules framework to hang everything on. It came with a number of scenarios, but I remember even more that it was lots more fun to design your own scenarios and run those. Much the same with the tabletop world, and eventually it could be that way with the video game world (at least, parts of it).