"a lot easier to use representative video as template for generated content"
True. You could get a very interesting art-form which blends the differences between live-action and animation. You could have live actors do a performance, but then have the control-freak director fine-tune them in post! (As a sometime control-freak director myself, I salivate.)
"positions for a video game avatar, and much more naturally composite them into movement"
That, not so much, I think. At least not without even more significant breakthroughs in the technology. It's not my specific area of expertise, but I know enough to know that game animation is Hard, and computational methods of generating it are still of very limited utility.
(no subject)
Date: 2008-12-09 09:44 pm (UTC)True. You could get a very interesting art-form which blends the differences between live-action and animation. You could have live actors do a performance, but then have the control-freak director fine-tune them in post! (As a sometime control-freak director myself, I salivate.)
"positions for a video game avatar, and much more naturally composite them into movement"
That, not so much, I think. At least not without even more significant breakthroughs in the technology. It's not my specific area of expertise, but I know enough to know that game animation is Hard, and computational methods of generating it are still of very limited utility.