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So there I was at Game Night, about two weeks ago, shooting the breeze with [livejournal.com profile] mindways and [livejournal.com profile] keshwyn. All intent of leaving at midnight was shot: we pulled up a cup of tea and spent a couple of hours chatting about this and that, when she happens to ask whether I'm interested in some GM'ing.

Strange Boston is one of the campaign LARPs currently running; a bunch of my friends are in it. As it happens, she's one of the GMs, and they've been a little short-handed. The next run is early December; would I like to come in as an AGM?

The timing was really quite good. I haven't GM'ed anything in too long, and there's a certain appeal in *not* being the lead GM for a change -- I found that helping out had a lot of appeal. So I accepted.

Last Thursday was my crash-course introduction to the game, and this looks like it's going to be a lot of fun. The scenario is flexible and cool; the details are just plain delicious; and I already know half the people in the game. We talked a bit about what might happen in the next run, and the ideas have started to percolate. There's a lot for me to read into, but the writing duties are decently light. And after all, I have lots of boring free time, right?

Then came Saturday...
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