(no subject)

Jun. 23rd, 2025 10:20 pm
sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
[personal profile] sorcyress
I am at Keuka!

This is one of the fingerlakes in upstate New York. Tuesday's extended family has been going out to hang out in a rental cabin on the lake for a week or two every summer for basically forever. This year I got dragged along, which is quite exciting!

We arrived yesterday after about twelve total hours of varying kinds of travel, which was...a lot. It would've been better if Tuesday and I could've managed to sit together on the trains but it turns out both the Northeast Corridor and the Vermonter are _super_ crowded always, and if you don't get on them at the terminii you're fucked. But we made it! We settled in a bit and got a brief tour and I had a very good part of my evening where I just wandered outside and lay on the dock and stared at the stars for a tick. Very very good!

Today was officially day 1/3 of my ~lake vacation~ a thing I've basically never done in my life. I have read books! (parts of three different, so yes, there will be a medialog post again soon). I have worked on a puzzle! I have mostly stayed out of the way while people made dinner! I have eaten dinner!!!

And there are two more days of this? I think I can probably manage that. Just...lots of chatting with Tuesday's family, and occasionally reading books or entertaining myself. Marvelous? There ought to be swimming at some point, but most of this afternoon was spent going to the grocery store in a very disorganized little hoard. It was jolly though, and there was a bit in the middle where I was just in a marvelous mood. Feral almost --wild creature released in the grocery store with no particular agenda (because Tuesday and I got to the grock before Karen and Cameron, due to shop shenanigans). Very nice adventure!

Other plans might include going a bit kayaking, or doing some doodling, or maybe actually working on the ESCape lessons I'm teaching in, uh, a week. On Thursday, Cameron and I are going to drive down to Bal'more, since that's where they live and where mom can easily pick me up. I'll be in Maryland for an _extremely_ blitz visit until mom and Robin and I drive back up to Boston and then to...ESCAPE! I'm excited for it!

In other particularly good news, my union ratified its contract today! YAYYY!!! Best damn district in the state woot woot!

I hope you are finding whatever it is you need this week. And not too much heat.

~Sor

MOOP!

lolsob

Jun. 23rd, 2025 08:16 pm
watersword: Parker running across a roof with the words "tick tick tick (boom)" (Leverage: tick tick tick (boom))
[personal profile] watersword

I tripped coming back from the garden after watering and skinned the hell out my left knee and twisted my right ankle, plus minor scrapes on my palms. Ow.

Hobbled home, rinsed everything off (because of course I had some dirt on me from wrestling the garden hose and whatnot), smeared on antibacterial ointment, iced both joints (not super successfully), taped bandaids to my knee, and ordered delivery of a bento box. Now I need to put on enough clothes to get downstairs to receive said delivery, and get back up the stairs to eat. Ow ow OW.

This was a perfectly pleasant heatwave until then! I got the window unit into my bedroom window yesterday, have been eating popsicles and drinking various flavored waters, and made summer rolls last night. I was going to make peanut noodles. But no. Did I mention OW?

ocean, regrets

Jun. 23rd, 2025 07:45 pm
lauradi7dw: two bare feet in water (frog pond feet)
[personal profile] lauradi7dw
Yesterday some ringers (and children) went to the beach after service ringing. I am not a big fan of hanging out in the blazing sun (I like shade) but wanted the company. I took a hand towel and planned to wade, not swim. I think the others were concerned about me being left behind when they kept walking out out out to where the water got deeper, and maybe colder? MW said "just go in" (in my regular clothes). I said it would take me two hours to get home, and if I did that my underwear would be wet (and my skirt, and t-shirt, but that might not be as annoying). She offered me a ride. I said no thank you, and left. As it happened, I had astounding T connections and got from Revere to Somerville in an hour. Then I had a memory about being in an ocean with clothes on. I went for a walk along the beach with my parents after supper. I don't remember my sister being there, so was I three? Or I just don't remember? They may have thought I was just wading a bit in the edge, but I went all the way in, at least up to my waist. In my memory from the 1950s (maybe), I was wearing a blue skirt, and it got soaked. They were fine with it. I can't call them up and say thank you for not being annoyed.

I was not at the protest of the Iran bombing, although I wasn't far from the spot
https://www.wgbh.org/news/local/2025-06-22/boston-reacts-to-us-strikes-on-iran-with-protest-confusion-and-dread

Believe that I am opposed. I saw a concert on the 13th by the group Constantinople, with some of the lyrics written by Omar Khayyam.
https://bemf.org/2025-festival/festival-concerts/constantinople/
That was before the bombing, but things were bad enough that I was having sad thoughts of listening to the Persian language while the decendant of Persia was under threat.

Soaring

Jun. 23rd, 2025 07:01 pm
l33tminion: (Default)
[personal profile] l33tminion
Erica is a rising fourth grader now.

For the long weekend, we took a trip to NYC for Emmett and Sonia Mae's wedding. Was such a happy occasion and an incredible celebration, plus we got to meet baby Roger, who is wide-eyed and adorable.

We took the train both ways. On Thursday afternoon, I got to stop by Clio's bakery with Erica (Clio is Emmett's sister, she's an extremely talented chef, she made an amazing wedding cake for Emmett as well). The bakery is so cool, it has a beautiful little cafe space.

On Friday, we went to Luna Park on Coney Island. The weather was hot, but we had a ton of fun. Erica went on her first full-sized roller-coasters with me. We went on Tickler, a spinny wild mouse, and Soarin' Eagle, a lying-down flying coaster. I was new to those ones, too, it was really fun to try it together.

On Saturday, we caught up with my Aunt Ellen and Uncle Mark, they had us over for a very nice brunch at their place.

The trip home Sunday evening went very smoothly, though it was certainly a late night for Erica, after another late night on Saturday. But she seemed to be rested well enough for the start of climbing camp this week. Then we head to Sandy on Saturday.

I finished reading Starter Villain on the train. And I've started watching Pantheon.

It's hot hot hot today and hotter tomorrow. Summer's here!
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Posted by Zach Weinersmith



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Today's News:
izard: (Default)
[personal profile] izard
Just got back from vacation, where we drove through 7 counties: Germany, Austria, Switzerland, Lichtenstein, Italy, Monaco and France. 11 hours one way not accounting for traffic jams, and it took us 12 and 16 hours in real life.

On our way back, I rented a Chalet in an Italian high mountain camping village called "Ёлки-Палки". It was great overall, but there was a small nuisance in one of the rooms: just before our arrival, a butterfly laid eggs on a top level of a bunk bed, they hatched during the night, so thousands of tiny caterpillars went on a quest to find some fresh leaves for dinner. Caterpillars started descending towards my lower bed using their threads. This is how nature works, but Julia was scared first.

One of the hosts spoke adequate English, but I did not expect him to know the word "caterpillar". So, I had to find words in Italian, and came up with "thousands of small caterpillars in the room" - "мияйя ди пикколи брукки нелла камера"

Origins: games played

Jun. 22nd, 2025 10:51 pm
cellio: (Default)
[personal profile] cellio

We got home from Origins Game Fair today. As usual, we focused on games we don't already know, which means we expect some winners and some losers. This year, most of our pre-convention information about these games came from Board Game Geek (and, in one case, a fan among my readers). We also attended a couple non-games.

Origins has a ton of games, and you really want to preregister for them instead of taking your chances at the con. Dani winnowed the huge list down to a smaller number of candidates, and then we sorted those into four buckets: A (really want to play), B (looks good), C (would play), and X (nope!). I'm going to list the bucket we put each game into, so I can start tracking prediction versus reality. We had to do a second round of scheduling after we got locked out of some of our initial picks, so not all games have buckets.

Theoretically most games at Origins are taught. Some require experience (we didn't sign up for any of those). Some games were additionally listed as "learn to play", suggesting more active teaching and guidance. Some, but not all, of those are run by the publishers. We had one outstanding learn-to-play non-publisher experience.

Wednesday

  • Keep the Heroes Out!: Cooperative game where the players are dungeon monsters trying to keep the invaders (heroes, adventurers) from getting their hard-earned treasure. Each monster has different abilities. It sounded like a fun concept and some of the mechanics were interesting, but a lot depends on random chance and it was hard to strategize. It's icon-heavy; there was a player cheat sheet (good), but it was not entirely accurate (bad). Thumbs down. (Bucket: A.)

  • Pandemic: The Cure (it looks like we were playing with the Experimental Meds expansion): This is an abstraction of Pandemic, using six zones instead of a world map and role-specific dice to constrain your actions. On your turn you roll your dice, which tell you which actions (including role-specific ones) are available to you this turn. You can re-roll, but if the biohazard face comes up that moves the group along the infection track (and you can't re-roll that die). Diseases are asymmetric dice, with the number telling you which zone it affects. Curing diseases involves players collecting dice of the same color, replacing the cards in the original game. It's a quick game and we enjoyed it. We want to get it. (Bucket: C.)

Thursday

  • Metro: The board made me think of Tsuro when I saw it. Players are trying to build train tracks connecting starting positions with a station. The edge of the board alternates starting positions and stations and there's a station in the center of the board. You're trying to make your tracks as long as possible and there's a bonus for connecting to the center station. On your turn you place a tile into the 8x8 grid; each tile has two track connections on each edge, and it's designed so that there's always a valid placement. It's a quick game; our teaching game was about 40 minutes. We both liked this a lot and want to get it. (Second-round pick.)

  • Weather Meeple: A lightweight game about manipulating the weather. You're trying to use your weather cards (which can produce sun, rain, lightning, clouds, or snow) to "build" the weather systems for four "goal" forecasts. It's sort of an engine-building game (your cards and what they produce), with new card draws affecting which of your cards can produce this round, which you can mitigate with an action... cute, ok. I'd play again if a friend brought it over and wanted to, but otherwise, meh. (Second-round pick.)

  • Dwellings of Eldervale: No. Just...no. Ok, I understand why it appeals to some; it's sort of worker-placement, sort of area-control, definitely monster-fighting, cards you can buy to gain abilities, sixteen different "factions" to choose from each with its own special abilities, variable dynamic board with special spaces... I should have taken stronger note of the game-runner asking us, at the beginning, to just go with it and if we aren't having fun don't let it show. The game has a lot of stuff, so you need a large table, and the con's options for that are bad, and the game components were already visually challenging even before that... Thumbs down. (Bucket: A.)

  • High Frontier: Dani really likes the idea of Phil Eklund's games, which tend to be about biology and evolution and get very, very detailed. I noted the BGG complexity rating of 4.35 (out of 5) and suggested that maybe we split up for that session. He reported that the game has a lot of potential and he'd like to figure it out, but if he's going to burn social capital on getting a group together to figure out a long complex game, it's not going to be this one.

  • Learn to play: Nassau: Rum & Pirates is a good game. It didn't need a second level, adding a seafaring phase after each city phase. 'Nuff said. (Bucket: A.)

  • Foundations of Rome: Loved this. Players are building three types of buildings (residential, commercial, civic) on a shared grid. You each have a supply of buildings of different sizes and shapes. In order to build, you first have to acquire deeds to the land you'll need. Deeds come out for purchase in random order, so while your goal might be that big bank that requires four spaces in a square, you might have to start with a couple one-space houses or bakeries or whatever and then replace them as you get the land you need. (You can always replace to grow, but you can't subdivide.) Most buildings score based on what they're adjacent to, so there's a lot of player interaction. Our game took about an hour.

    The game is physically beautiful. You get a tray of three-dimensional, decorated little buildings, with clear indications on their tops about how they score. Based on the images at Board Game Geek, there's a whole fandom around painting those miniatures. The game is very expensive (over $300). I don't think it would be nearly as satisfying to play without the nice components, but we're not shelling out for that, either. This game might be one we look for at conventions. (Bucket: A.)

Friday

We got almost none of our first-round picks for Friday, so we ended up assembling this from still-available parts.

  • Learn to play: Liftoff 2.0, run by the designer: Competitive space-program development starting in the 1950s. Players develop technologies (like orbital satellites, first-stage rockets, and capsules) and do research to improve their safety. You schedule future launches and do your best to develop what you'll need to a level of safety you're willing to go with, and then you roll the dice for each stage of the launch to see how you did. You gain prestige points from successful launches and from being the first to do things like put a man in orbit. Prestige begets better funding. Failures and random events can set you back, and you might decide to scrub a scheduled launch if your research didn't pan out enough (or you ran out of money to fund it). This is a remake of an older game I've never played. I'm interested in seeing the finished game (we played with a prototype and I gave some feedback on some vision issues).

  • Town Builder: Coevorden: Tableau-building card game. Each card can be used as either a specific (proto-)building or a specific resource. To build a building, you buy its card and then accumulate the resources that will be needed to construct it. When you have all the resources, your building is built and you can use any special abilities it gives you. Buildings are worth victory points (harder buildings are worth more), and there are also some random goals like "have three civic buildings". It's a fairly quick game, maybe 45 minutes (box says 30-60). We chose it in part because of the publisher, First Fish -- we like another of their games. We bought this at the convention.

  • Corps of Discovery: Lewis and Clark and Monsters. This is a cooperative deduction game with periodic specific goals. Players are exploring a map, turning over tiles to reveal things like water, food, forts, and threats. You are told some "rules" for placement like "water and food will always be adjacent", which lets the group reason about the not-yet-revealed spots. You need to collect certain resources at certain times, have food and water and a campfire at the end of the day, and gather things to improvise weapons for when the monsters find you. We both liked it a lot and want to get it. I do hope there's enough map variability, given that there are those constraints, to keep it interesting. (I mean, I used to accidentally memorize the eye chart at my vision exams before they introduced more variability. I didn't want to...) (Bucket: A.)

  • We also attended two seminars, one on 19th-century science fiction and one allegedly on military logistics in ancient and medieval times.

Saturday

  • Kingsburg: Each player has a province that you're trying to improve. The game plays through five years of four seasons; spring, summer, and fall are for production and building, and in the winter the monsters come out. By winter you need to have enough strength from the buildings you built or the mercenaries you hired. On your (non-winter) turn you roll three dice and can spend them to claim positions from 1 through 18 -- standard worker-placement rules, first come first served. You could use just one of your dice to get that wood on 4 that you really need, or you can combine them to get higher-value items. You need an exact match, so depending on how you rolled, you might not get what you were trying for. You can see what other players rolled, so you can reason about what they might take from you or what you can safely leave for later. We both liked this. (Bucket: B.)

  • Learn to play: Canals of Windcrest: Sequel to Mistwind, which we like. Despite it being marked "learn to play", there was a large, fast info dump at the beginning and it looked like there wouldn't be a lot more, and there are a lot of moving parts, and I was not feeling good about it, so (after confirming it wouldn't mess up the table) I bailed. Dani played and reported that it's a good game but, yes, lots of moving parts that he only started to understand after playing. (Bucket: A.)

  • Unpub: There is an area set aside for game designers to test-drive works in progress. For players, you can just show up, look around for something that looks interesting and has the "needs players" flag up, and go join. While Dani was playing Canals I wandered in there and joined a game called Toll the Dead. (This turned out to be thematically coincidental; see next entry.) This is a cooperative game with limited communication (made me think of Crew in that regard). The dead and also the destroyer are working their way up through the nine circles of hell trying to escape; the players have to stop them. Your tools: bellringers who do damage to enemies in the same space (maybe more) and then move, and variable special abilities. You roll dice and then allocate them semi-secretly; everyone can see if you're bringing in a new ringer and where, but most other actions are secret. (There's more to it, but I don't want to do anything that might impede the designer. For example, Origins has a no-photography rule in this room.) I enjoyed the game a lot and after we played the designer asked for feedback (general and some specific questions) and we had a good conversation. She's hoping to pitch it to a publisher, not Kickstart it, so there's no URL to follow right now but I did get a card so I can check back later.

  • Inferno: A "soul management" game, the publisher says. Each turn has two places, below and above. Below, you are trying to guide souls to the correct circles of Hell, gaining infamy (victory) points when you deliver them. Above, you are placing workers in various buildings in Florence to get corresponding game effects. What you did in Hell restricts what you can do in Florence. Hell gets restocked when players use the Florence action to accuse someone of sin, which gets you benefits in Hell. There are scoring tracks (one for each circle) and you only get to score a track at all if (a) you have one of your markers there and (b) you managed to place a different marker there, the means for which were a little unclear to me. It felt like a very complicated game; BGG says 3.57 but I would have put it at 4+. I don't mind that I played but I'm not looking for another game of it. (Bucket: A.)

  • Learn to play: Terraforming Mars: Ok, it's like this. I've been around games of Terraforming Mars. I've been around one struggling teaching session of Terraforming Mars that persuaded me to be elsewhere in a hurry. It looks super-complicated and super-fiddly. This session, though, was a delight. The person running it (just a regular gamer, not from the publisher) was excellent and enthusiastic. I now understand why some of my readers like this game.

    Players are each playing a corporation who are collectively trying to make Mars habitable. There are joint goals, like increasing the oxygen level and temperature, and you get victory points when you contribute to those goals. You also have other ways to get points. At its core everything depends on two things: what resources you have (and can generate), and what cards you choose to buy and later play. Card-management is probably pretty strategic once you know what you're doing; in this game I was playing more tactically, becuase how would I know if this card I can buy on turn 2 might be useful five turns from now when the temperature is high enough to allow me to play it? Stuff like that. Cards can give you resources, better resource generation, ways to earn points (I had "Pets", which collects points when people build cities), discounts on standard actions (like placing a forest tile), and lots more. Each round there's a card draft where you can choose cards to keep (for a fee). Playing them also costs money. Your corporation gives you some special advantages, which you should factor in, but sometimes the best cards just don't show up (or show up at the right time).

    Our session, with teaching and coaching and some discussion after, ran a little over three hours. With experience, it's probably a two-hour game, or maybe even shorter. (Bucket: B.)

Sunday

We were signed up for two two-hour games on Sunday (both in bucket A). The first one was a no-show, and we decided that the second one wasn't compelling enough to wait for and headed home instead. Playing games most of the day for several days is already pretty tiring (more for me than for Dani I think), and we didn't do a great job this time of padding the schedule with non-game (or non-game-in-the-room-with-the-enervating-fluorescent-lights) activities. One solution there -- at the cost of making the jigsaw puzzle more complicated -- might be splitting up here and there like we did this time. For example, I like RPGs more than Dani does, and I haven't played any at conventions.

cvirtue: CV in front of museum (Default)
[personal profile] cvirtue

The "Wet Bulb" temp describes the effect of activity in the SUN, which the Heat Index does not.

"The Wet Bulb Globe Temperature (WBGT) is an indicator of heat related stress on the human body at work (or play) in direct sunlight. It takes into account multiple atmospheric variables, including: temperature, humidity, wind speed, sun angle, and cloud cover.

This differs from heat index.

Military agencies, OSHA, activities associations and many others use the WBGT as a guide to managing workload or activity level."

Here is a link to the forecast page; the slider at the top of the image moves the map forecast time.

It has the usual map controls to zoom out and/or use your mouse to find your area.

Photo cross-post

Jun. 22nd, 2025 06:37 am
andrewducker: (Default)
[personal profile] andrewducker


First climbing experience, and after an hour of trying different walls Sophia made it to the top!
Original is here on Pixelfed.scot.

Politics, local and global

Jun. 22nd, 2025 07:12 am
hudebnik: (Default)
[personal profile] hudebnik
The schedule for the day is dominated by a community-organization Block Party, from 10:00-5:00. It's a hyperlocal community organization called the Friends of Babbage and Bessemer, a pair of parallel streets about four blocks long behind our house; I've been attending meetings, and a month ago they came up with the idea of a block party to gain visibility and get people talking about how to make the neighborhood (in particular, the space under the elevated train tracks) more pleasant. [personal profile] shalmestere and I were volunteered to provide some musical accompaniment, although it's not clear when, where, or how much; I learned about this on Tuesday and (as I recall) asked [personal profile] shalmestere whether she was willing to do it, she was unenthusiastic but said "OK". Her recollection is different: she was never asked at all, only told that we were doing this, and she's even more unenthusiastic.

One reason for the lack of enthusiasm is that it's supposed to be 93°F today, and the only shade around is under the aforementioned train tracks, which as mentioned before are not particularly attractive or pleasant. I bought a flat of forty half-liter bottles of water at the grocery store last night ($4.99) so we can hand them out. The block party doesn't have a permit for food, but I figure handing out water for free on a hot day should be unobjectionable.

The more recent reason for the lack of enthusiasm is that as of about 9:00 last night, the United States is at war with Iran. As I understand it, Iran hadn't done anything directly to us, but Israel started a bombing campaign two weeks ago aimed at wiping out Iran's nuclear program, Trump told Iran to "surrender unconditionally", Iran didn't but fired a bunch of missiles at Israel, and there was one pesky nuclear facility Iran had buried deep inside a mountain that Israel's weapons couldn't reach, so Trump agreed to bomb it for them, using "bunker-buster" bombs and B-2 bombers. He said he would take his usual "two weeks" to decide what to do, various members of Congress introduced resolutions saying he can't start a war without Congressional approval, and I guess he decided he'd better start one before those resolutions get any farther. His approval rating is pretty bad, he's desperately trying to expand his power and authority, and nothing improves a President's popularity, power, and authority like going to war. On the other hand, it doesn't look good for him that the United States is acting as Israel's attack dog.

[personal profile] shalmestere's immediate reaction to the war news was "I don't want to leave the house or have anything to do with people." And it does seem likely that the community-organization block party will be dominated by divisive talk about international politics.

patience in a garden plot

Jun. 21st, 2025 11:01 pm
watersword: A steel bridge and a wooden pier near turquoise water. (Stock: pier and bridge)
[personal profile] watersword

Got a Cake Batter cone (working my way through the non-coffee-flavors at my local ice cream shop) and walked over to the garden; I am very pleased to report that the rhubarb has come up, and so has the parsley and the cosmos and the sweet alyssum! Could there be 100% more of all of these plants, considering how many seeds I put in? Yes. But: I created plants! The basil is going to be so happy over the next week of heatwave. The peas are doing great and I am going nuts over the lack of watermelon, hopefully they will also rejoice in the heat.

And then I stuck a couple of coreopsis in the front garden, which I impulse-bought this morning at the farmer's market, not even a little sorry. Other impulse purchases today included a bag of basil (PESTO) and a container of corn salsa, which I will add to fish-stick tacos.

(no subject)

Jun. 21st, 2025 11:00 pm
sorcyress: Drawing of me as a pirate, standing in front of the Boston Citgo sign (Default)
[personal profile] sorcyress
Today was my third pride! I am realizing I never got around to posting all the bits from my second pride, last weekend, so let's do that first:

Expandhere are the notes from Boston pride a week ago, written in a series of texts )

***

Today was Providence Pride! It was a very different experience from Boston Pride, but still really wonderful and valuable! The biggest differences were a) the weather was the _polar opposite_ and I had to worry about heatstroke instead of my fingers going numb and b) I was attending with people instead of alone.

The latter made it much less of a quasi-spiritual experience. I only cried once, and only a very little bit, not proper sobbing --it was when I found the Mama Dragons group, who had a big sign at their booth that read "Fight like a MOTHER for trans rights". They are such a good group! Fuck yeah!

I think the real thing is that when I am with other people I am a somewhat different person than when I'm alone. I'm compelled to be more stable, which is mostly a good thing, but also just...I dunno. I have to be around only people I feel very safe around in order to be my proper weirdest, or I have to be around total strangers who I will never meet again.

But the people I were with were so good! Tuesday and I went to pride together, and it was very fun to go to A Queer Event as a unit. SamSam was passing through on their own adventures, so we found them soon after we arrived and the three of us spent about fifteen minutes sitting in some cozy shade behind a bush, which was almost pleasant weather-wise. After they went off on their next bit of biking, Tuesday and I met up with a friend of kers called Chris who ke knows through Tech House and Puzzling.

Tuesday and Chris and I spent most of the afternoon together --probably from like 3 until they had to catch a train at nearly 8. We toured some booths, ate from some food trucks, sat in the shade, and toured more booths. I think by the end of it we had probably seen all the booths at the little pride fair, although it was laid out a little roundabout in a way that might've caused us to miss a few. I got some nice bits of swag, including a very explicitly queer patch from GSSNE (Girl Scouts Southeastern New England) and an even better rainbow fan than the one I got last week (this one has PoC and trans stripes, the other just has the core six).

Chris turned out to be very fun to talk to, and we definitely had a few moments of "oof, are you me?!" as we chatted about various forms of sluttery and other fun. It was also neat to get to *chinhands* as they shared various forms of college drama with Tuesday, and I could learn some secret scandals from my partner's life before me. I am a simple man with simple pleasures!

Attending the fair was lovely, but as mentioned it was _brutal_ hot and bright out. I realized eventually that part of the problem was that my Very Cute Sunglasses are just slightly off prescription-wise from my regular sunglasses --not enough to be an immediate problem, but if I am wearing them for five hours straight, it starts to make my body unhappy. I went in the mist tent for a bit to cool down, and then we sat somewhere shaded enough that I could swap out for my regular glasses and take an ibuprofen, all of which helped. On the plus side, neither Tuesday nor I appear to have any sunburn! We brought our own sunscreen, but I did heartily approve of the multiple (mostly mom-like) people at the event who had bottles of their own that they were offering to everyone.

Chris had to catch a train, so they couldn't join me and Tuesday for the parade, which happens after the fair in PVD. We missed the very beginning, but caught most of it, and did lots of cheering and whooping and the like. I had happy screams for the Sisters of Perpetual Indulgence again (although apparently I have a much less strong reaction to them when they are in short cute sun-dresses as opposed to their full nun robes). We ogled some pole dancers doing good work, and very much enjoyed a local horror group who were strutting around kinkily while wearing very little clothing.

I also howled real good for the puppy players, and when they stopped for a little bit just in front of us, I wound up giving one of them a bunch of scritches and making sure he'd been drinking water and telling him he was a good boy. I have known for a long time that I really enjoy interacting with pups, and I wish I had more excuses to hang with them. Maybe I should try and go back to Frolicon some year?

The city was chockablock full of hot queers, and it was delightful. That's my favourite part of any pride, just heaps of little positive interactions with My Community. Smiles and compliments and blown kisses and lusty stares and all having a very wonderful time!

Happy Pride, y'all!

~Sor

MOOP!

Photo cross-post

Jun. 21st, 2025 12:29 pm
andrewducker: (Default)
[personal profile] andrewducker


Sophia is watching the boys in the street have a water fight.
Original is here on Pixelfed.scot.

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Posted by Zach Weinersmith



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Hovertext:
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Today's News:

No Kings (or other things like that)

Jun. 21st, 2025 07:09 am
lauradi7dw: (Arthur Sun)
[personal profile] lauradi7dw
Four tech guys (maybe not bros in the usual sense?) have been sworn in as Army Lt Colonels without any military experience or training. It reminds me of the British Army of the Napoleonic time (probably before and after) in which officers bought their places rather than rising through the ranks.
https://www.wired.com/story/what-lt-col-boz-and-big-techs-enlisted-execs-will-do-in-the-army/
https://www.snopes.com/fact-check/us-army-tech-executives/
Wired points out that this has been in the works for a while, so maybe I can't blame it on Project 2025, but it's scary and infuriating. The military is ejecting trans people who are extremely qualified (and have put in the work to get where they are) while giving people jobs that traditionally took decades to work up to partly to please the companies? Phooey.

Speaking of military service, all of the BTS members have finished theirs now. I did not know until after his discharge that Park Jimin had been doing artillery work near the border with North Korea. I know it's not comparable (they went in as themselves, not as fronts for slimy companies), but they are very rich guys and in other times and places probably could have bought their way out. Nope. I am not one of the fans pushing (loudly, rudely) for them to jump immediately back in to being a performing group. Let them rest if they want.

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