jducoeur: (Default)
[personal profile] jducoeur
Thanks to [livejournal.com profile] londo for pointing me to the news that, after a dozen years, System Shock 2 has been re-released. It's now available as a digital download, for the modest price of $9.99, apparently running on all modern versions of Windows. (It has been demanded for many years, but the rights wound up in horrible legal limbo -- it's a little astonishing somebody finally managed to cut all the red tape.)

Boy, does this bring back memories. Shock was by *far* the most gruelling software project I've ever dealt with -- the game industry is slightly insane to begin with, and adding multiplayer to a single-player engine (which was my focus in the job -- I wrote most of the multiplayer code) is a downright dumb idea in retrospect. I spent over a year on the project, including the final four months *after* the game went gold, when it was just me and the testers working 70-hour weeks, trying to get multiplayer properly debugged. (It turns out that debugging multiplayer takes about four times the effort of single-player, but we didn't realize that until it was much too late.)

By coincidence, [livejournal.com profile] alexx_kay just posted a pointer to this article about Jon Chey, one of the lead engineers of the game, which includes this picture of the SS2 development team, with me sitting in the front row:

It was a looney project, but a good group to do it with, a mix of folks from Irrational and Looking Glass.

Anway, the game is a thing of beauty, and the ego-boo is remarkable. Even after all these years, one perk of winter for me is wearing my Looking Glass Studios crew jacket, which still gets random people coming up to me and telling me how much they liked the game. If you like good horror stories -- not so much about gore as about suspense and terrifying backstory -- it would be worth your while to check it out. The graphics are crude by modern standards, but it is still the gold standard for storytelling in computer games...

(no subject)

Date: 2013-02-14 03:00 pm (UTC)
From: [identity profile] nomadmwe.livejournal.com
I should really get around to playing the System Shock games. This might be what makes me do it. :D

(no subject)

Date: 2013-02-14 05:25 pm (UTC)
ext_104661: (Default)
From: [identity profile] alexx-kay.livejournal.com
I just want to re-emphasize what J said. The sound is also a huge part of the horror. Not just technically, but very good writing and acting, even of the incidental AIVO.

(no subject)

Date: 2013-02-14 08:59 pm (UTC)
From: [identity profile] metahacker.livejournal.com
I played through the first bit (half? ish?) of Thief:TDP back in 2000, and yes, headphones and a dark room. I would routinely skulk in shadows thereafter...

That timing also meant I got to pop down the hall and meet some of the creators while BuzzPad was colo'd with the failed startup I was at, and that combination of things/environment had a big impact on the plot of novel #2, due out any day now...

Haven't played System Shock at all, tho.

(no subject)

Date: 2013-02-14 11:19 pm (UTC)
From: [identity profile] metahacker.livejournal.com
They were 'incubated' by the same company that we were, 100X, which was a venture cap firm backed by the Lycos guy. So they started in a few rooms at the end of the hall of the space we were also renting in Waltham (by the Brandeis station). *Un*like FitPlay, they had a business plan and a team that could execute...

(no subject)

Date: 2013-02-14 06:00 pm (UTC)
From: [identity profile] rosinavs.livejournal.com
Is it first person? If not, I may have this be my V-day present to myself.

(no subject)

Date: 2013-02-14 07:41 pm (UTC)
From: [identity profile] rosinavs.livejournal.com
Yes, unfortunately. There are all sorts of cool games I'd love to play, but only very old and clunky fp engines seem to work to keep me from getting motion sick.

(no subject)

Date: 2013-02-14 07:10 pm (UTC)
ckd: (cpu)
From: [personal profile] ckd
GOG.com is (1) amazing and (2) very dangerous to my credit card. :-)

(no subject)

Date: 2013-02-14 09:16 pm (UTC)
From: [identity profile] dkapell.livejournal.com
In case you didn't see it, here's a nice article from Rock Paper Shotgun about acquiring the rights to release it on GOG as well as the changes in the GOG version

http://www.rockpapershotgun.com/2013/02/13/many-questions-system-shock-2-comes-to-gog/

(no subject)

Date: 2013-02-14 11:06 pm (UTC)
From: [identity profile] dkapell.livejournal.com
Hah, I didn't see that this was your lead link. Nevermind! :)

(no subject)

Date: 2013-02-15 02:10 am (UTC)
From: [identity profile] fredrickegerman.livejournal.com
I get simulator sick, so I'll never be able to play through this or Thief (and I knew a lot of Theif folks). I still have memories of one of my undergrad advisees doing a couple of all-night playthroughs of SS2. He did it to reward himself after long periods of stress, I seem to recall. Went on to become an artillery officer.

He thought the fact that he knew people who knew people from Looking Glass was totally cool.

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