Jan. 6th, 2008

jducoeur: (Default)
So as previously mentioned, I had a very good time at 12th Night. That said, a lot of people complain about that event -- specifically, they argue that there is nothing to *do* at 12th Night. There's something to that: if you aren't in the orders that are meeting, and you don't have any particular investment in Court, it can be a somewhat empty event.

The staff did try to do something about that: specifically, they set out a large number of chess and backgammon boards on the tables. They were quite pretty, but largely ignored by the crowd: far as I could tell, the total number of games played was a lot less than the number of boards that were out. This put me in mind of the issue of how to enjoy yourself at events (given that I am arguably a Participatory Entertainment Laurel, it's something I spend a lot of time on), resulting in this pair of linked essays.

So part 1: Why weren't those games being played more?

Autocrats often come to me to put out some games at their events. Almost universally, they assure me that it won't be any work for me: all they want me to do is bring the games themselves. More often than not, I sigh and do so, knowing that few or none of those games will actually be played, the autocrat's good intentions aside. Because the fact is, if there isn't *somebody* doing a bunch of work around those games, they won't be used.

Why not? Well, the main reason is that folks aren't used to it. Some of them have been exposed to some of those games, but not enough -- they don't know the games well, and they're shy about admitting that. Frankly, they aren't sure where to *start*. And they're not in the habit of taking the bulls by the horns themselves. (More on that in the second part.)

The fact is, for pretty much any activity, teaching is somewhat necessary -- more important, *cheerleading* is necessary. If I'm just bringing games but not really pushing them because I'm busy with other things (often the case), we might get a few people playing something. By contrast, if I'm actually spending the day being the Ace of the Low Company, I'll often have 20-60 people spending anywhere from 20 minutes to a couple of hours playing.

What's the difference? Well, some of it is teaching, but like I said -- much of it is essentially cheerleading. It's me wandering around, looking for people who seem a little aimless, and asking them if they'd be interested in learning a game. I tell them to get one or more other people to play with, and I'll teach them something. They do so; I do so. And the result is that they have something social to do, rather than just sitting around. (Note that I actively resist actually playing myself, because that's a full-time activity. I can be a lot more effective if I'm outside ten different games than inside one. So I generally don't play if I'm "on duty"; I only do so if I'm unofficially having fun myself.)

The key here is that I'm not just available to teach, I'm actively "cheerleading" -- gently encouraging folks into the activity. I don't push -- if folks aren't into it, that's fine. But simply having me make the suggestion makes a world of difference in how many people participate.

So if you're a leader of an activity, especially a participatory one like games (or, for that matter, dance), keep this in mind. Too many activity leaders are too passive about their activities. They make themselves available, and make *announcements* to that effect, but they keep it impersonal. That's not surprising, given that most of us are kinda shy. But really: the essence of leadership is getting people involved personally, one-to-one. If you ask *individuals* whether they'd like to give it a try, you'll get five times as much response as when you simply make an announcement and wait passively for folks to respond. And it can be the difference between a bunch of people sitting around the event, and them instead having fun...
jducoeur: (Default)
So as previously mentioned, I had a very good time at 12th Night. That said, a lot of people complain about that event -- specifically, they argue that there is nothing to *do* at 12th Night. There's something to that: if you aren't in the orders that are meeting, and you don't have any particular investment in Court, it can be a somewhat empty event.

The staff did try to do something about that: specifically, they set out a large number of chess and backgammon boards on the tables. They were quite pretty, but largely ignored by the crowd: far as I could tell, the total number of games played was a lot less than the number of boards that were out. This put me in mind of the issue of how to enjoy yourself at events (given that I am arguably a Participatory Entertainment Laurel, it's something I spend a lot of time on), resulting in this pair of linked essays.

So part 1: Why weren't those games being played more?

Autocrats often come to me to put out some games at their events. Almost universally, they assure me that it won't be any work for me: all they want me to do is bring the games themselves. More often than not, I sigh and do so, knowing that few or none of those games will actually be played, the autocrat's good intentions aside. Because the fact is, if there isn't *somebody* doing a bunch of work around those games, they won't be used.

Why not? Well, the main reason is that folks aren't used to it. Some of them have been exposed to some of those games, but not enough -- they don't know the games well, and they're shy about admitting that. Frankly, they aren't sure where to *start*. And they're not in the habit of taking the bulls by the horns themselves. (More on that in the second part.)

The fact is, for pretty much any activity, teaching is somewhat necessary -- more important, *cheerleading* is necessary. If I'm just bringing games but not really pushing them because I'm busy with other things (often the case), we might get a few people playing something. By contrast, if I'm actually spending the day being the Ace of the Low Company, I'll often have 20-60 people spending anywhere from 20 minutes to a couple of hours playing.

What's the difference? Well, some of it is teaching, but like I said -- much of it is essentially cheerleading. It's me wandering around, looking for people who seem a little aimless, and asking them if they'd be interested in learning a game. I tell them to get one or more other people to play with, and I'll teach them something. They do so; I do so. And the result is that they have something social to do, rather than just sitting around. (Note that I actively resist actually playing myself, because that's a full-time activity. I can be a lot more effective if I'm outside ten different games than inside one. So I generally don't play if I'm "on duty"; I only do so if I'm unofficially having fun myself.)

The key here is that I'm not just available to teach, I'm actively "cheerleading" -- gently encouraging folks into the activity. I don't push -- if folks aren't into it, that's fine. But simply having me make the suggestion makes a world of difference in how many people participate.

So if you're a leader of an activity, especially a participatory one like games (or, for that matter, dance), keep this in mind. Too many activity leaders are too passive about their activities. They make themselves available, and make *announcements* to that effect, but they keep it impersonal. That's not surprising, given that most of us are kinda shy. But really: the essence of leadership is getting people involved personally, one-to-one. If you ask *individuals* whether they'd like to give it a try, you'll get five times as much response as when you simply make an announcement and wait passively for folks to respond. And it can be the difference between a bunch of people sitting around the event, and them instead having fun...
jducoeur: (Default)
Okay, so picking up where the previous essay left off. The first one was addressed to the activity leaders trying to involve the bored people. This one's addressed at the bored people themselves.

Why are you waiting for someone to entertain you?

Really, it's an important question, because it goes to the heart of the Society. One of the most common questions I answer is, "What's the difference between the SCA and a Ren Faire?" And while there are a bunch of potential answers, the one that I think really matters is that we are oriented around participation, where a faire is oriented around entertainment. The core of that difference is that, at a Faire, there's always someone there who is supposed to entertain you; in the Society, you're largely responsible for entertaining yourself.

I've been doing the SCA continuously for well over 20 years. The way I keep that fun over so much time is by being always aware of this: the SCA is exactly as much fun as you make it for yourself. If you wait for someone to come along and *make* fun for you, you're going to spend most of your time bored. There will be some high points, but really -- we are *not* about making your entertainment.

This is the secret of pretty much all hardcore members of the Society, the ones who really enjoy it over the long haul: we are all *active* about our fun. We don't sit there passively, we work at having fun. It's really not hard to do, but it does take a little practice.

The most important part of this is finding activities that you *like* to do. The more, the better, frankly -- the way I keep having fun over so much time is that I've developed a taste for many, many different activities. I'm not particularly *good* at most of them, but I enjoy *doing* them all. So almost no matter the event, I can find a way to have fun somehow.

Which activities work for you depends a lot on you. If you prefer something quieter and more gently social, you're likely to enjoy some sort of handwork. Fiber arts are especially popular in this regard -- anything from portable looms and drop-spindles to kumihimo. (If fiber is insufficiently macho for you, trichinopoly is a popular option: basically fiber arts in silver wire.) Helping with the kitchen is a *fine* way to socialize as much or as little as you want -- they always need help, and it's a great way to get to know people. (Helping with the dishes is an even better way to get to know folks and earn good karma.) If you like being loud, find a tournament and help herald it. If you have an organizational bent, there is always prey out there, waiting to be organized. If you like working up a sweat, hie thyself to some armor or fencing garb. And if you like performance, Carolingia has a host of options available to you.

And yes -- games are a *great* way to entertain yourself. I am never without a deck of cards, so my fallback is always to pull it out, grab some other people who seem to be bored, and play something. Combine that with a portable chess set or backgammon board (or, pace Kobayashi, a Go set), and you have a lot of options. Seriously: if you find yourself bored, and you don't yet know any games, grab one or more people, find me and ask me to teach you something. Occasionally I won't have time right now, but I am always happy to be asked, and usually I can spare a few minutes to provide some instruction. I'm even about to put together a set of "cheat cards", so if you kind of know a game but not quite perfectly, I may be able to hand you the rules for an hour. (And if you'd like me to come teach something to a group some weeknight, drop me a note and we can work something out.)

But really: it's your responsibility to make your fun. This is why we have all those practices all the time -- come to some and try them out. *All* of them are basically about teaching you a way to have fun, whether it be needlework or fighting or singing or throwing axes at things. If you do a broad selection of them for a little while, and take responsibility for your own good time, you will never be bored at an event again, because you'll have enough tools at your disposal to avoid it...
jducoeur: (Default)
Okay, so picking up where the previous essay left off. The first one was addressed to the activity leaders trying to involve the bored people. This one's addressed at the bored people themselves.

Why are you waiting for someone to entertain you?

Really, it's an important question, because it goes to the heart of the Society. One of the most common questions I answer is, "What's the difference between the SCA and a Ren Faire?" And while there are a bunch of potential answers, the one that I think really matters is that we are oriented around participation, where a faire is oriented around entertainment. The core of that difference is that, at a Faire, there's always someone there who is supposed to entertain you; in the Society, you're largely responsible for entertaining yourself.

I've been doing the SCA continuously for well over 20 years. The way I keep that fun over so much time is by being always aware of this: the SCA is exactly as much fun as you make it for yourself. If you wait for someone to come along and *make* fun for you, you're going to spend most of your time bored. There will be some high points, but really -- we are *not* about making your entertainment.

This is the secret of pretty much all hardcore members of the Society, the ones who really enjoy it over the long haul: we are all *active* about our fun. We don't sit there passively, we work at having fun. It's really not hard to do, but it does take a little practice.

The most important part of this is finding activities that you *like* to do. The more, the better, frankly -- the way I keep having fun over so much time is that I've developed a taste for many, many different activities. I'm not particularly *good* at most of them, but I enjoy *doing* them all. So almost no matter the event, I can find a way to have fun somehow.

Which activities work for you depends a lot on you. If you prefer something quieter and more gently social, you're likely to enjoy some sort of handwork. Fiber arts are especially popular in this regard -- anything from portable looms and drop-spindles to kumihimo. (If fiber is insufficiently macho for you, trichinopoly is a popular option: basically fiber arts in silver wire.) Helping with the kitchen is a *fine* way to socialize as much or as little as you want -- they always need help, and it's a great way to get to know people. (Helping with the dishes is an even better way to get to know folks and earn good karma.) If you like being loud, find a tournament and help herald it. If you have an organizational bent, there is always prey out there, waiting to be organized. If you like working up a sweat, hie thyself to some armor or fencing garb. And if you like performance, Carolingia has a host of options available to you.

And yes -- games are a *great* way to entertain yourself. I am never without a deck of cards, so my fallback is always to pull it out, grab some other people who seem to be bored, and play something. Combine that with a portable chess set or backgammon board (or, pace Kobayashi, a Go set), and you have a lot of options. Seriously: if you find yourself bored, and you don't yet know any games, grab one or more people, find me and ask me to teach you something. Occasionally I won't have time right now, but I am always happy to be asked, and usually I can spare a few minutes to provide some instruction. I'm even about to put together a set of "cheat cards", so if you kind of know a game but not quite perfectly, I may be able to hand you the rules for an hour. (And if you'd like me to come teach something to a group some weeknight, drop me a note and we can work something out.)

But really: it's your responsibility to make your fun. This is why we have all those practices all the time -- come to some and try them out. *All* of them are basically about teaching you a way to have fun, whether it be needlework or fighting or singing or throwing axes at things. If you do a broad selection of them for a little while, and take responsibility for your own good time, you will never be bored at an event again, because you'll have enough tools at your disposal to avoid it...

Profile

jducoeur: (Default)
jducoeur

May 2025

S M T W T F S
    123
45678910
11121314 151617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags