Actually, I wish I lived closer so I could further complicate your life by being one of your players! AI in chess didn't make the papers when they could first do it, it made the papers when they could do it as well as a human! :D :D :D -- Dagonell
Actually, I wish I lived closer so I could further complicate your life by being one of your players!
Well, one of these years you should travel out East for Intercon New England. I think you'd enjoy it, and we have folks come from all over the world by now.
AI in chess didn't make the papers when they could first do it, it made the papers when they could do it as well as a human!
Just so. I could see a program doing a decent rough draft, but doing well enough for my tastes, especially in a game as messy as this one to cast -- that's really hard. I agonize over every compromise in the casting as it is; it would have to be a damned impressive program to be good enough for me.
One of the interesting realizations while casting the morning run today has been that casting this game is actually much harder than average, precisely because the players know the scenario so well. It means they have *much* stronger opinions about what they want, which is harder to work around. The evening run, which is tomorrow's project, should be somewhat easier, precisely because I have more players who are new to the story, so they're more flexible...
The classic turning point on this was when AI critic Hubert Dreyfuss, who'd written a paper titled "Why Computers Can't Play Chess", visited MIT and played their MacHackIV program (years prior to Apple monopolizing the "Mac" prefix for computer things). And lost badly.
MIT folk promptly wrote an underground, never officially published, tech report titled "Why Dreyfuss Can't Play Chess".
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Date: 2007-01-01 12:31 am (UTC)-- Dagonell
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Date: 2007-01-01 12:39 am (UTC)Well, one of these years you should travel out East for Intercon New England. I think you'd enjoy it, and we have folks come from all over the world by now.
AI in chess didn't make the papers when they could first do it, it made the papers when they could do it as well as a human!
Just so. I could see a program doing a decent rough draft, but doing well enough for my tastes, especially in a game as messy as this one to cast -- that's really hard. I agonize over every compromise in the casting as it is; it would have to be a damned impressive program to be good enough for me.
One of the interesting realizations while casting the morning run today has been that casting this game is actually much harder than average, precisely because the players know the scenario so well. It means they have *much* stronger opinions about what they want, which is harder to work around. The evening run, which is tomorrow's project, should be somewhat easier, precisely because I have more players who are new to the story, so they're more flexible...
(no subject)
Date: 2007-01-01 04:36 am (UTC)MIT folk promptly wrote an underground, never officially published, tech report titled "Why Dreyfuss Can't Play Chess".