jducoeur: (Default)
[personal profile] jducoeur
Haven't done any diary entries recently. This is because diary entries are mainly about one's life, and I haven't really *had* one of those for the past month.

Suffice it to say, anyone who tells you that adaptation games are easy, because the creative stuff is already done, are totally full of it. Writing this game has really given me a new appreciation for how much is *not* in a typical story. For most of the characters in Girl Genius, interesting though they are, we really know remarkably little about their backgrounds. So I'm winding up writing quite a bit of biography -- typically 1-2 pages of largely invented background per character.

Anyway, the state of my life can be summed up as "13 characters written, 14 to go". Progress, but definitely not as fast as I'd like. So I'm going to be mainly cocooned with a keyboard for the remainder of February, trying not to give myself permanent RSI as I go. Someday, I really must learn to write shorter character sheets.

BTW, may I just say how pleased I am that this particular experiment seems to be succeeding? The dark secret of Girl Genius: Agatha Heterodyne and the Perfect Construct is that it was written backwards. That is, I first agreed to run the game; then I came up with the title; then I wrote the game blurb; then I wrote the shameless plug for Intercon F. Note that nowhere in this chain of events had I even remotely figured out what the game was about -- I was simply making stuff up off the top of my head. I didn't figure out what the title of the game *meant* until a good four months later. So I am quite pleased that I seem to have taken at least most of those random statements I had been making, and pulled them together into what's looking to be a pretty good game. Nice to know that I can do that, although it's probably not an experiment to be repeated...

(no subject)

Date: 2007-02-07 10:53 pm (UTC)
From: [identity profile] jimpage363.livejournal.com
Sounds perfectly fascinating, really. I love the title... how do you come up with a set of characters and a plot for something like that?

(no subject)

Date: 2007-02-08 07:07 pm (UTC)
From: [identity profile] jimpage363.livejournal.com
Intriguing!
That's basically how I go about plotting out stories, so it makes sense to me. I like the idea of combining the archetypes to get your character - it reminds me of those children's games where you have three sets of cards attached to one cardboard body and you mix and match the bottoms, middles and faces to get odd or interesting combinations.

I love JMS' storytelling ability. And yes, it's usually about: what will this person do if THIS happens to them? Why do they react that way? etc.


(no subject)

Date: 2007-02-07 11:59 pm (UTC)
From: [identity profile] dagonell.livejournal.com
When and where is this game going to take place?
And are all the characters spoken for?
-- Dagonell

(no subject)

Date: 2007-02-08 03:11 am (UTC)
From: [identity profile] msmemory.livejournal.com
Intercon-G, the first weekend of March in Chelmsford MA. Both runs of the game are full, but are accepting waitlist.

(no subject)

Date: 2007-02-08 02:48 am (UTC)
tpau: (Default)
From: [personal profile] tpau
dude. that is how i write all my games. and the y tend to not suck...

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