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I have to say, it's a little weird seeing the preview article for Thief III. I mean, this isn't like Thief I or II, which were built on the engine I did some underpinnings for (I did the mundane but critical resource management system under the hood); it isn't even based on the Siege Engine that I was working when Looking Glass shut down, which was going to be the original basis for Thief III. In no way am I responsible for this terribly cool-looking game. And yet, there's this little frission of pride that tickles my hindbrain when I see articles about it.

I have to wonder if there's an irrational part of the brain that's programmed for parenthood, that takes pride in accomplishments performed at a remove. It's not my game, but I get to at least be one of the small army of ancestors involved in it...

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Date: 2003-05-12 10:18 am (UTC)
From: [identity profile] solipsistnation.livejournal.com

Okay, look, you had quite a lot of influence on the single most amazing video game experiences I've ever had. I think you can be proud that the games you helped with were great enough that even after the original company vanished, they were loved enough that somebody cool took the time and went through the trouble to acquire the rights to the sequel.

If Thief III doesn't ship for the Mac, I'm going to acquire a new gaming PC, and I'll start off by playing The Dark Project and The Metal Age through again from start to finish. I'm looking forward to that. Even the resource-management stuff is important, because the game doesn't work at all without it. 8)

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