A brief work burble: AIM has just announced the OpenAIM 2.0 release, and it is *seriously* good news for CommYou. They've removed most of the restrictions on applications interacting with AIM, and they've released new libraries, including a Java library. And they officially are no longer worrying about "multi-headed" clients that talk to other IM systems, which was the only reason I could see why they might not love CommYou.
The implication is that I've kicked up the priority of the CommYou/AIM integration. In practice, this means you'll be able to get notifications about new conversations starting via IM, and you'll be able to specify higher-priority conversations that you want to participate in via IM. I was expecting this to be a hard problem, so I was going to put it off until fairly late, but I think I'm going to try to get it in by the first beta. (Probably 2-3 months from now.) It'll take some tuning to get it to the point where it's not annoying, but I think it's going to be seriously useful once the right levers are in place.
Burble, burble. The project continues to be so big it's a bit intimidating, but things continue to fall into place very nicely. First pre-alpha should be available for friends to poke at a little in a few weeks, and then I think it'll be easier to understand where I'm going with all this...
The implication is that I've kicked up the priority of the CommYou/AIM integration. In practice, this means you'll be able to get notifications about new conversations starting via IM, and you'll be able to specify higher-priority conversations that you want to participate in via IM. I was expecting this to be a hard problem, so I was going to put it off until fairly late, but I think I'm going to try to get it in by the first beta. (Probably 2-3 months from now.) It'll take some tuning to get it to the point where it's not annoying, but I think it's going to be seriously useful once the right levers are in place.
Burble, burble. The project continues to be so big it's a bit intimidating, but things continue to fall into place very nicely. First pre-alpha should be available for friends to poke at a little in a few weeks, and then I think it'll be easier to understand where I'm going with all this...
License has some nasty requirements, though
Date: 2008-03-06 01:24 am (UTC)I just saw this, though, which says that the license imposes requirements on features which basically ensure that AOL can make money off of your client.
Re: License has some nasty requirements, though
Date: 2008-03-07 11:46 pm (UTC)So I'm going to have to read through the license carefully, but there's a good chance that this doesn't apply to me...
Re: License has some nasty requirements, though
Date: 2008-03-08 03:27 am (UTC)But you may be right; the license may define "client" differently.
Re: License has some nasty requirements, though
Date: 2008-03-08 04:28 pm (UTC)So when they say "client", I generally interpret that as "custom client". That also makes sense from a business POV. What they are saying here is that they are considering ads delivered to their end users to be a major revenue source, so they do *not* want people to be migrating to custom clients that evade that revenue -- custom clients must also play the ad-revenue game. But a bot lives at the other end of the connection -- it is delivering *content* to their end users, rather than providing an interface between the users and AIM. So ads are less relevant.
In that respect, CommYou is a "bot" -- a content provider -- rather than a "client" -- a content delivery system. So I *think* the ad rule probably doesn't apply to me. No reason why it would: I'm simply giving them more payload on which they can add ads. But at some point I'll probably need to talk with them about this...
(no subject)
Date: 2008-03-06 08:19 pm (UTC)http://arstechnica.com/news.ars/post/20080305-aols-open-aim-2-0-sdk-license-requires-apps-to-include-ads.html
(no subject)
Date: 2008-03-07 11:47 pm (UTC)