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Coming late to the party, as usual, but what the heck:
1. Navigated for an airplane at age seven.
2. Demonstrated (the hard way) why one should always wear a bicycle helmet.
3. Built the first known board for a game that hadn't been played for ~700 years.
4. Written a technical article that was obsolete before it was published.
5. Proven that it is possible (if deeply unwise) to turn a single-player videogame into a multi-player one.
(Was going to list "Participated in every extant Carolingian guild", but on review there are still two or three I haven't done yet...)
1. Navigated for an airplane at age seven.
2. Demonstrated (the hard way) why one should always wear a bicycle helmet.
3. Built the first known board for a game that hadn't been played for ~700 years.
4. Written a technical article that was obsolete before it was published.
5. Proven that it is possible (if deeply unwise) to turn a single-player videogame into a multi-player one.
(Was going to list "Participated in every extant Carolingian guild", but on review there are still two or three I haven't done yet...)
(no subject)
Date: 2008-06-30 03:20 am (UTC)I liked it a lot.
How much have you played it?
(no subject)
Date: 2008-06-30 02:25 pm (UTC)Overall, it's not a bad game, although I wouldn't say it's one of my favorite period variants: the bishop is ridiculously weak even by period standards, the pawns less useful than usual, and the rook is insanely powerful. A nice change of pace, but not as deep as some games.
I'm fonder of some other variations, including the four-player Chess of the Four Seasons and The Forced Game, also from the same book. (The Forced Game is my favorite way to foul up modern chess experts. It's straight period chess, with one difference: if you *can* make a capture on your turn, you *must* make a capture. Totally messes up every chess strategy...)
(no subject)
Date: 2008-06-30 02:30 pm (UTC)The forced capture sounds kinda cool.
(no subject)
Date: 2008-07-01 12:01 am (UTC)Broadly speaking, period chess is like modern, except:
-- Queens move one space orthogonally;
-- Bishops have a short leap of two;
-- Some of the weird fiddly bits (castling, the initial pawn move) were occasional variants, rather than standard.
Overall, the result is a slower, more strategic game, with less of a tendency to turn suddenly...