Seeking office horror stories
Mar. 25th, 2009 11:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I seem to have accidentally wound up with the high concept for my game for Intercon next year. (As so often, it's all Christian's fault: he is always a font of game ideas.)
To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)
(No,
tpau, I'm not bidding it yet. Among other things, I haven't figured out the game's scope yet. It might be a one-hour 10-person Z game, a two-hour 20-person Sunday-or-Friday game, or a full four-hour 25-to-30-person slot. Once I understand how big the game is, I can think about bidding it...)
To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)
(No,
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(no subject)
Date: 2009-03-26 03:06 pm (UTC)And my first job after college, the office manager would hire her family to be admins, controlled the petty cash box, and was always out sick. And the office handyman was mentally disabled (really, he was what would have been called slow 50 years ago), and he had so much trouble understanding which sodas people wanted him to order for the Coke machine. (I think really I'm just giving you good ideas for NPCs who can turn up to make things happen.)
(no subject)
Date: 2009-03-26 07:36 pm (UTC)Very good point about nepotism: have to get that in *somewhere*.
And yes, many characters will be NPCs or such. Actually, I'm suspecting that this game will be "a little bit Horde", with a small number of players trading in smallish roles of 5-60 minutes...
(no subject)
Date: 2009-03-27 01:01 am (UTC)(no subject)
Date: 2009-03-28 11:56 am (UTC)(no subject)
Date: 2009-03-28 03:34 pm (UTC)(no subject)
Date: 2009-03-29 06:08 pm (UTC)(no subject)
Date: 2009-03-28 12:15 pm (UTC)