Seeking office horror stories
Mar. 25th, 2009 11:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I seem to have accidentally wound up with the high concept for my game for Intercon next year. (As so often, it's all Christian's fault: he is always a font of game ideas.)
To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)
(No,
tpau, I'm not bidding it yet. Among other things, I haven't figured out the game's scope yet. It might be a one-hour 10-person Z game, a two-hour 20-person Sunday-or-Friday game, or a full four-hour 25-to-30-person slot. Once I understand how big the game is, I can think about bidding it...)
To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)
(No,
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(no subject)
Date: 2009-03-27 11:15 pm (UTC)Fridge: tragedy of the commons as mentioned above, and also the food thief.
Microwave: burnt popcorn. If you sit within 100 meters, you're affected.
Annoying noises: cell phones (left behind on people's desks while they go to meetings) with annoying ring tones, Loud Howard, gum-popping slob, guy who plays music just loudly enough to intrude (but too quietly for you to really hear), long personal phone calls (get a room!), the substrain of the previous involving arguments...
IT policies.
(no subject)
Date: 2009-03-28 01:28 am (UTC)Several people have brought this one up -- I hadn't realized that it was such a topic of hatred, but I'm clearly going to have to try to do something with it.
Microwave: burnt popcorn. If you sit within 100 meters, you're affected.
Well, not 100 meters, but a very good idea -- having some sort of ranged-attack mechanic around the microwave might work quite well. (Combining with
Great stuff -- thanks!
(no subject)
Date: 2009-03-29 02:09 am (UTC)oh, man, not kidding...
Date: 2009-03-28 01:56 am (UTC)It's bad enough that the windows face Harvard Square and every siren makes the customers think the building's on fire, but to have pages too? No way.
Hmm...are customers a part of the game? Making them thread the PBX or front desk would be interesting.
Re: oh, man, not kidding...
Date: 2009-03-28 02:14 am (UTC)(But having some as horde is *very* possible. This makes me think about the possibility of the rude / abusive / persistent client, who keeps calling various people to yell at them...)