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I seem to have accidentally wound up with the high concept for my game for Intercon next year. (As so often, it's all Christian's fault: he is always a font of game ideas.)

To that end, I am looking for any and all ideas for Drip -- the water-cooler horror game. It's going to be a vicious satire of All Things Office. The ideas are already flowing pretty quickly, but I welcome more: if you have character ideas, situations or just war stories about Office Life, send them along and I might work them in. Feel free to brainstorm wildly: weird and unlikely isn't necessarily a bar here. (Those who remember Panel will know how willing I am to get downright strange in my scenarios.)

(No, [livejournal.com profile] tpau, I'm not bidding it yet. Among other things, I haven't figured out the game's scope yet. It might be a one-hour 10-person Z game, a two-hour 20-person Sunday-or-Friday game, or a full four-hour 25-to-30-person slot. Once I understand how big the game is, I can think about bidding it...)

The Dilbert Principle

Date: 2009-04-02 08:08 pm (UTC)
From: [identity profile] metageek.livejournal.com

I just started rereading The Dilbert Principle, and realized you should be mining it; it's got stories even stranger (or at least more detailed) than ordinary Dilbert.

Re: The Dilbert Principle

Date: 2009-04-03 01:24 pm (UTC)
From: [identity profile] metageek.livejournal.com
We can give you a copy if you want—we've got two.

Re: The Dilbert Principle

Date: 2009-04-03 03:25 pm (UTC)
From: [identity profile] metageek.livejournal.com
OK, I'll get it to you, um, sometime. :-)

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