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Thanks to my coworker Bob Peterson for the link to this interesting little article. High concept: when designing UI elements, you tend want a moderate level of realism -- enough to get across the real world concept you are trying to relate to, but not so much as to feel like a specific real object. The article is short and sensible: worth a look if you're in the UI design space.

(I also like that he encourages UI designers to read Understanding Comics. I haven't re-read it in some years: I ought to take a look with my UI-programming hat on...)

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