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[personal profile] jducoeur
I finally got to pull out Amplitude, one of my Christmas presents and a game that I've been waiting for for a long time. This is the sequel to Frequency, probably my all-time favorite game, a sort of fingers-driven version of DDR.

IMO, the original was slightly better -- they spent a lot more time on glitzy graphics this time around, which is probably good for sales but I just found them a distraction. And they made a conscious decision to broaden the musical selection, which again should broaden the appeal, but personally I found the electronica-heavy original better.

Still, the sequel is better than anything else I've played in ages. And the sequel gets the difficulty levels right this time, so that a wimp like me can get a lot further in the game. Ah, relaxation through a good beat...

(no subject)

Date: 2004-01-22 07:39 pm (UTC)
From: [identity profile] metahacker.livejournal.com
[livejournal.com profile] brynndragon got me addicted to this. Recently I even managed to beat her in head-to-head on one song, which amazed me...

The notes-in-a-line thing really messes with my musician brain. And I keep trying to learn the fingering for the real notes, rather than the available three. :-0

(no subject)

Date: 2004-01-22 08:25 pm (UTC)
From: [identity profile] solipsistnation.livejournal.com

I was at a presentation and post mortem given by Greg LoPiccolo where he talked about the design decisions that went into the changes between Frequency and Amplitude. They were really interesting, and do make the game more immediately engaging, although as a fairly hardcore gamer, I agree that the original was better.

Amplitude has fewer people I know on it, too... (I interned at WJUL at the same time as Ethan Eves.) I sure didn't miss the mad drum and bass from the first game, either. While I find it enjoyable and listenable, having actual patterns to learn works a lot better for a rhythm game...

Backward as usual :)

Date: 2004-01-23 02:47 pm (UTC)
From: [identity profile] dmnsqrl.livejournal.com
I have not yet seen Frequency in play (didn't even know it existed until recently)

A few months ago I saw Amplitude at a friend's place and fell in love with it. Hand-eye-ear coordination training that made sense and was enjoyable!

Dan-my-Beloved bought me a PS/2 for my birthday (Hah! like he won't be using it as much or more than I) and Amplitude. I've been having a lot of fun with it even though I'm not ready for anything more than "mellow" yet. (At least not until I can get all the way through Dieselboy)

So how is Frequency different from Amplitude (besides the tighter focus on electronica)?

Re: Backward as usual :)

Date: 2004-01-23 05:33 pm (UTC)
From: [identity profile] dmnsqrl.livejournal.com
Ok, well when I first saw it in the store (after having brought home Amplitude and initially thinking it was maybe a _sequel_ to Amplitude :) I wondered if it would be worth it to get. Now I'm thinking I'll invest in Frequency, too :) Thanks! :)

(no subject)

Date: 2004-01-24 01:46 pm (UTC)
ext_174465: (Default)
From: [identity profile] perspicuity.livejournal.com
do you know _rez_? i love it! it's very fun.

i've seen a game called unison, and i wonder how that is. then we have pa rappa the rappa, and space channel 5 :) there's another one or two along those lines, but i forgot the names.

THEN there's unity. sweety elusive not yet released for the gamecube (only!) unity. of jeff minter fame (www.yakyak.org and search for details). apparently it's a lovely and wild particle engine Virtual Light Machine harnessed as a game, and later, you can just free form and interact in realtime with the VLM :> yum.

i think a quick nap, and some ps2 :)

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