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Okay, I'm enjoying [livejournal.com profile] narbonic_comic a lot. But damn -- they need to learn that multi-thousand-pixel-wide entries are EEEVIL! Evil, I say! And not Evil in a funny way! (Says the man whose friends list is three screens wide today.)

Jalapeno peppers are Nature's way of telling you not to rub your eyes. Or nose. Or mouth. I made chili 16 hours ago, *and* immediately washed my hands with soap and water, and still managed to leave my upper lip numb by rubbing it this morning. Dang -- them's *gooood* peppers...

I've finally joined the music-downloading generation officially: my current car music is a burn of my first fully (and legally) downloaded album. It's Avenue Q, which I first encountered at a party at [livejournal.com profile] ladysprite's house, and it's really delightful. It was originally described to me as "Sesame Street Meets Rent", which seems about right -- the track I'm in the middle of is "The Internet is for Porn".

This afternoon was Marsy's baby shower, which of course [livejournal.com profile] msmemory was at, so the guys decided it was a good afternoon for gaming. I went over to [livejournal.com profile] hungrytiger's, where he, Caleb and I spent several hours playing Strange Synergy. This is a new game from Steve Jackson, which I'll probably have to get. It's for 2-4 players (up to 6 if you make a few extra pieces). Each player has a team of 3 "warriors" in a capture-the-flag battle-arena scenario. The basic rules are pretty straightforward, but each team has one special ability, and each warrior has three unique (sometimes hidden) special abilities. So it gets quite messy, and quite fun. It reminds me a lot of the way we traditionally played Cosmic Encounter, with three powers each, some of them secret. The special abilities tend to be a little less meta than Cosmic's, so we didn't spend quite as much time arguing about rules, but this definitely isn't a game for people who want their games predictable.

It looks like I'm not going to make it to I Sebastiani tonight. It's too bad -- the show sounds like a lot of fun. But the timing aside (I just got home, and barely have time to get there), I'm still coughing too much. On top of all the other health issues I've been having the past couple of weeks, I've spent most of them coughing my fool head off. My doctor currently has me on three different prescriptions to try to reduce the problem, and they're helping some, but laughing still tends to send me into a coughing fit. So a Commedia performance just doesn't sound wise. Oh, well...

Evil comics

Date: 2004-02-22 04:37 pm (UTC)
From: [identity profile] cvirtue.livejournal.com
Yeah, likewise. Argh.

I hope your coughing gets better soon.

(no subject)

Date: 2004-02-22 10:35 pm (UTC)
From: [identity profile] oakleaf-mirror.livejournal.com
Yeah, I've been enjoying Narbonic, too, since I saw your reference to them. I share the pain of the excessively wide friends window. I gather the author got married, so presumably, this won't be a frequent occurrence.

Don't feel too bad

Date: 2004-02-23 06:33 am (UTC)
From: [identity profile] cristovau.livejournal.com
It looks like I'm not going to make it to I Sebastiani tonight.

Improv Boston sold out, and the audience was live and suitably playful, even without your enthusiastic presence (which always helps dead shows) I hope the cameras did us well. This would be good to show around.

Strange Synergy

Date: 2004-02-23 08:08 am (UTC)
From: [personal profile] hungrytiger
FYI, Caleb & I played two more rounds after you left. It still works as a two player game, but the randomness becomes an even bigger factor as there are fewer opposing characters to stop the inevitablepower monster.

OTOH, both of the other two games went MUCH faster than the first one. Partially this was the drop from three to two players mixed with a greater familiarity with the rules, but it was also because we both had some wicked power combinations (in game three, we both had characters that could damage multiple opponents at once and the game lasted only 8 rounds). It made us realize that the first game may have been a bit of a fluke with a greater amount of defensive powers slowing things down.

In game two, Caleb had a character with Invisibility which would have been a big problem if I didn't have a couple of character with fast movement and range/area attacks enabling me to blanket fire areas I suspected he was in.

FYI, SJ Games runs a discussion group for the game. You can get details at the Strange Synergy Website.

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