*God*, I love this project
Oct. 22nd, 2012 10:45 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I'm rapidly fleshing out the Querki Use Cases and Features. The Feature list is growing terrifyingly fast, but that's what the Use Cases are for: they are going to help drive which features get implemented when. (And more importantly, which features to *not* implement yet. I'm going to have to pick my battles carefully. Nothing gets implemented until we have a concrete use for it.) I'm starting to sincerely believe that this will be useful enough that people will buy memberships.
I think I'm going to start talking about Use Cases, something like one a day, over on the development blog (
querki_project). Please come join in over there, kibitz and comment, point potentially interested friends at it, and keep the ideas coming! The "what we're going to try to accomplish" train is rapidly gaining steam, and the project is looking ever-cooler and more useful...
I think I'm going to start talking about Use Cases, something like one a day, over on the development blog (
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(no subject)
Date: 2012-10-22 06:58 pm (UTC)(no subject)
Date: 2012-10-22 08:16 pm (UTC)When I sat down to write something that would be *easy* to use, I started realizing just how broadly useful it would be. But I still expect LARP design to be one of the major early use cases, at least for my friends...
(no subject)
Date: 2012-10-22 08:37 pm (UTC)* Subversion text file interface, or similar
* LaTeX-ish markup support
* LaTeX=>pdf rendering support
Presumably Querki will at some point give me enough rope that I could consider migrating to it, and it's presumably going to be much slicker than something I'm going to put together myself. And the multiple-app nature of it probably would be a cleaner way of handling the separation of "Game Content", "Player Apps", "Per-run State", and "Runtime Interface".
(no subject)
Date: 2012-10-22 09:48 pm (UTC)Anyway, once it gets mature enough, we should talk features in more detail, and see what else is needed to make it feasible for your use case...
(no subject)
Date: 2012-10-22 09:54 pm (UTC)LaTeX for the PDF export is mainly because then I can use our existing code for rendering pretty item cards, etc and be at prettyness-pariety with standard (i.e., GameTeX) games. I don't know what other options there are for pretty PDF, but it seems likely that you'll want some option there. (If I'm keeping my recipes there, I also want to be able to get the same recipes in a pretty book.)
(no subject)
Date: 2012-10-22 10:02 pm (UTC)