Player A wants to work with Player B. Player C wants to work with Player B. Players A and C are explicit that they should be kept away from each other. Verrrry special...
There are some people who just shouldn't be pushed together. In every group there are people that other people can't interact with because of rl issues, or because they have really pissed each other off in the past.
It makes for a better game usually if you avoid the wangst of putting these people together!
Oh, I do understand this, and again, I have been to one LARP convention.
It seems to be there must be varying degrees of "I don't want to play with this person."
In some cases, it might not be a big deal if you had to. (say a husband and wife who want o be in the same game).
In some cases, as pointed out earlier, it might be a deal-breaker. (I would prefer to not play at all if I have to play oopposite my ex-wife who dumped me for a cute GM via e-mail during a con).
There are people I will not for example do romance with because a) they suck b) I have no chemistry with them c) I loathe and despise them
There are people I do not want to hang my entire game off, but if they happen to be around the same bit of the game the world will not come to an end. There are people I will run away screaming from. There are people who are my good friends in real life who I just don't mesh with in game.
It is etiquette to ask, and avoids the gnashing of teeth when your players discover that they are expected to be married to a person they would willingly shove under a bus, or are best buddies with someone they wished they had actually managed to poison!
I have about half a dozen people on my 'avoid like the plague' list. I don't think any of them will be at Intercon :)
Absolutely. And just to drive home how subjective it all is, I believe that everyone who was on someone's "please avoid" list was on at least one other person's "please cast me with" list...
Oh, absolutely. But most players are pretty good about making clear whether it's a minor issue or a major one. (Indeed, most don't bother to write it down if it's genuinely minor.) And if two people *both* say that they don't want to work with each other, that's usually a loud warning bell, which should be heeded...
(no subject)
Date: 2007-01-02 12:42 am (UTC)It makes for a better game usually if you avoid the wangst of putting these people together!
(no subject)
Date: 2007-01-02 12:54 am (UTC)It seems to be there must be varying degrees of "I don't want to play with this person."
In some cases, it might not be a big deal if you had to. (say a husband and wife who want o be in the same game).
In some cases, as pointed out earlier, it might be a deal-breaker. (I would prefer to not play at all if I have to play oopposite my ex-wife who dumped me for a cute GM via e-mail during a con).
Just thinking out loud.
(no subject)
Date: 2007-01-02 01:17 am (UTC)There are people I will not for example do romance with because a) they suck b) I have no chemistry with them c) I loathe and despise them
There are people I do not want to hang my entire game off, but if they happen to be around the same bit of the game the world will not come to an end. There are people I will run away screaming from. There are people who are my good friends in real life who I just don't mesh with in game.
It is etiquette to ask, and avoids the gnashing of teeth when your players discover that they are expected to be married to a person they would willingly shove under a bus, or are best buddies with someone they wished they had actually managed to poison!
I have about half a dozen people on my 'avoid like the plague' list. I don't think any of them will be at Intercon :)
(no subject)
Date: 2007-01-02 01:34 am (UTC)(no subject)
Date: 2007-01-02 01:31 am (UTC)